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After the Empire

After the Empire Achievements

Here is the full list of all 29 After the Empire achievements.

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  • The Machist State

    Win the game leading a Faction with these qualities: Machists, The Righteous Call, Militarized and Serene.

  • Gilded Folk, Gilded Faith

    Win the game leading a Faction with these qualities: High Machists, The Higher Path, Gentle and Majestic.

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  • The Towers of Heaven

    Win the game leading a Faction with these qualities: Transitory Machists, The Veiled City, Mighty and Wasteful.

  • The Will of the Worlds

    Win the game leading a Faction with these qualities: Universal Machists, The Infinite Reach, Profiteering and Corrupt.

  • The Happy Road Home

    Win the game leading a Faction with these qualities: Ecstatics, The Joyous Hearth, Hedonistic and Content.

  • The Dominion of Nature

    Win the game leading a Faction with these qualities: Greenseers, The Unbroken Word, Absolutist and Efficient.

  • And We Shall All Be Redeemed

    Win the game leading a Faction with these qualities: Redemptionists, The Common Union, Faithful and Fragile.

  • And We Shall Bear Children

    Win the game leading a Faction with these qualities: Bearers, The Commerce Federation, Placid and Industrious.

  • The Twofold Path

    Win the game leading a Faction with these qualities: Epicenians, The Old Kingdom, Poised and Egalitarian.

  • United by the Mystery

    Win the game leading a Faction with these qualities: Rejectants, The Winding Stair, Pilgrim and Mighty.

  • The Truth Unveiled

    Win the game leading a Faction with these qualities: Enigmatics, The Secret Door, Cryptic and Petty.

  • The Answers in Their Souls

    Win the game leading a Faction with these qualities: Esoteric Enigmatics, The Hidden Hand, Vain and Securitized.

  • The Paradise at Hand

    Win the game leading a Faction with these qualities: Reformed Enigmatics, The Golden Shield, Industrial and Poised.

  • For Every Machine, a Rank

    Win the game leading a Faction with these qualities: Categorants, The Martial Heart, Slothful and Militant.

  • Ascending the Void

    Win the game leading a Faction with these qualities: Nihilists, The Free Republic, Numb and Mercantile.

  • Days of Oily Teeth

    Win the game leading a Faction with these qualities: Devourers, The Central Authority, Securitized and Hateful.

  • Under the Banners of Reason

    Win the game leading a Faction with these qualities: Calculists, The Exploratory Society, Egalitarian and Faithful.

  • Reflections Upon Ignorance

    Win the game leading a Faction with these qualities: Agnosts, The University Beyond, Glorious and Placid.

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