Just Cause 2

Welcome to the walkthrough for Just Cause 2. This is going to be a long ride, but the gameplay should keep you entertained as you progress through the game and its achievements.

The story takes place after the events of Just Cause, where Rico Rodriguez is sent to Panau to take down the dictator Pandak Panay, as well as find out what happened to the agent-gone-rogue that he worked with in San Esperito, Tom Sheldon. The gameplay is much different than that of its prequel, and movement has been vastly improved with the addition of a much more functioning grappling hook. Parachute movement has also been improved upon, as well as countless other aspects of the game, which would only be improved further in Just Cause 3.

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The recommended way to play through this game is to do it twice; the first time will be a run on the hardest difficulty, Hardcore, so you can get the difficulty-specific achievements out of the way and get familiar with the game. After going through Hardcore as fast as you can, you'll be free to set a new save up on the easiest difficulty and reach a minimum of 75% completion as you complete all available faction missions, do 50 challenges, etc., as well as sweep up any miscellaneous achievements that you didn't get on the Hardcore run. However, if you wanted to save the Hardcore story speedrun for last, feel free to do so; the game shouldn't be impossible to run through on Hardcore your first time through, though.

Complementary videos are provided through playlist links and on the Misc Achievements page to aid in finishing the game, should you want to watch how to do something before running into it or how to pass through something you're stuck on.

For the two different playthroughs, there are specific tips that will make things a lot easier for you. However, for both playthroughs, you can easily get just about anywhere on the map by using the grappling hook and the parachute, but it's best to travel wide across the map by calling in the black market dealer with the prompted command to extract yourself to a location that you've previously been to. To get a better range of places to explore, do stronghold takeovers and faction missions for the gangs, which will send you to distant regions of Panay and make traveling to obscure places a breeze. It's also important to know that when you're falling out of the helicopter after being extracted (or falling in general), you can just dive straight towards the ground and grapple yourself towards the ground, which will void any damage you should have taken.

Hardcore Playthrough

As you would have expected, your health is very precious on Hardcore. If you get hit, you'll slowly gain some of it back after you take cover and avoid damage for a while, but if you're too damaged, you won't be coming back to full health. The only ways to heal are to find a health station, which will return your health to full no matter what, or to find a fifth armor part, which will also lead to upgrading your maximum health. Armor parts are much more important on this run than the 75% completion run, of course, but it's equally important to upgrade your weapons as much as you can. I prefer to use the pistol at the beginning due to its simplicity and easiness to control, and the grenade launcher (when you unlock it) as a second weapon, with the main explosive used being the placed ones, since grenades have to be timed precisely or thrown with bouncing in mind.

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Since you want to finish this run quickly so you can move on to the easier albeit longer run, you want to get 435,000 Chaos as fast as you can, doing the other story missions along the way. The fastest way to that number is to do as many stronghold takeovers and faction missions as you can, which will reward you with hefty amounts of Chaos. On this difficulty, there might be some missions that are just too hard for you to complete; don't worry about those and just do what you can. You can make up the rest of the Chaos if you need to by simply completing locations. Avoid challenges, which unlock like faction missions do, because they only reward you with money and not Chaos.

75% Completion Playthrough

For this run, you'll want to finish the story again and do every single faction mission, which will now be much easier thanks to your ability to turn the difficulty down for this playthrough. You'll have to do 50 challenges and do a bunch of collecting, which there's more information of on the 75% Completion Playthrough page. Be sure to look at the miscellaneous achievements and nab whatever you didn't get by accident on the Hardcore run when you have the chance as well. To give yourself a nice set of fast-travel points at the start of the game, I suggest making enough money to get the Pell Silverbolt, finding a long and flat section of land, and flying all over Panau (which will take quite a while), providing you with tons of places that you can immediately return to, so long as the game recognizes that you've been there before.

The most important thing of this run, though, is the massive list of vehicles that you need to be in at least once. The vehicle page should cover everything just fine, but just in case you don't miss anything major, the "rare" vehicles will be noted down in mission descriptions if they're in one, so you don't miss your chance to ride in it. There are also six DLC vehicles which also count towards the achievement; you might want to look at the DLC in the main menu before starting the game up. I highly suggest keeping the vehicles page in a separate tab in your browser while you look at whichever other page is important to you at the moment so you don't miss out on anything.

For your first playthrough, you'll be running through the story as fast as you can on Hardcore difficulty so you can get the difficulty-specific achievements out of the way and not have to worry about them on a new, easier playthrough afterwards. A link to a video playlist can be found below, but the missions should be fairly straight-forward anyway. Start a new save file on Hardcore difficulty and prepare yourself for a bit of a challenge. You can't change the difficulty once you've started a new game, so you won't be tempted to turn it down and void the achievements.

Just Cause 2 | Story Missions (Hardcore)

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Mission 1: Welcome to Panau

This mission begins as soon as you start the game, and your helicopter will soon be attacked by the Panauan military after Kane gives you your briefing for your trip to Panau. The gunner, who has your PDA, will be shot out of the helicopter, and you'll have to direct your fall towards him to retrieve it. After that, you'll activate your parachute and head over to the military base nearby to pick up the memory cards that fell out of the chopper with the gunner.

As you approach the base, Kane will tell you to use your grappling hook to get inside. Use it when the reticle shows two brackets rotating around it, and you'll be pulled to wherever you have it pointed to. Point it towards the top of the first wall you come across, and you'll be within jumping distance to make it to the top. Up ahead is another wall, this time with an enemy soldier stationed above. You can use the grappling hook to pull him off the wall, causing him to fall to his death. After you scale this wall, a marker with the location of the first memory card will be slightly ahead. Grapple over to it and pick it up, which will cause some guards to the north to shoot at you from the next building over. Above them are some explosive barrels; use the grappling hook on them and they'll tip over onto the guards and reward you with a very small amount of Chaos.

As you continue forward, you'll be directed to a weapon box, which will have your first weapon of the game inside. Some soldiers will arrive shortly so you can test it out. Aiming in this game is super easy, since all you need to do to ensure a hit is to make sure the reticle is red before firing. Headshots can kill enemies in one hit, but you'll have to actually line the reticle up with an enemy's head to do that. Further along is a large anti-air gun; get inside so you can tear apart the enemy chopper heading your way. Instead of leaving the AA gun, you should instead shoot crazily all around the base and destroy as many Chaos structures (usually colored red and white and have a star on them) as you can so you don't have to later. Doing this fast enough will give you an achievement for destroying 30 objects within 60 seconds, but if you don't get it here, you can always get it later. If you want to get it out of the way now, you can always view the video guide on this mission to see how it's done.

After picking up more memory cards, the next one will be way out in the distance atop a hill in a small sub-base. Grapple onto the stalled cable car and use your parachute to get some good momentum going that will allow you to get to the next card with ease. Kill the enemy who has it and pick it up. Kane will fly by with the chopper and drop you off near the last memory card. As you fly closer into the base, some enemies on the roof of the big building you were at before will be firing at you and Kane. Focus all of your ammo into the two large red-and-white fuel tanks with stars (Chaos structures) to blow them up, which will also take care of your attackers.

Once you have all five memory cards, you'll have to take out the SAMs up ahead so Kane can come in safely to pick you up. Instead of heading into the firefight and lobbing grenades at the SAMs, go up one slope and look to the right to find a machine gun strapped into a small station. Use it and detach it from its post, and you'll now be in possession of a heavy-duty weapon with unlimited ammo, capable of destroying practically everything in the area. Head up the next ramp and blast everything to pieces, including the statue of Pandak Panay between the SAMs. This too is a Chaos structure, and you may as well destroy as many as you can see since you've got a gatling gun in tow. Stay alive until Kane comes back and grapple onto the chopper again to finish the mission.

Mission 2: Casino Bust

Immediately after you finish the first mission, this one will start. You're going to meet up with Karl Blaine, one of the Agency's contacts on Panau. After finding Blaine's girlfriend, Jade Tan, Jade will take you over to the Panau Falls Casino, where Blaine is soon to be killed. There's a demolition officer in the area right before the fountain, and he's very dangerous. Try to shoot down his allies from afar before starting to fire at him; you can even use melee combat if you want, but that'll put you at point blank to him. When he dies, he'll drop a lot of live grenades, so get out of there fast. If you're low on health after you defeat the demolition officer, dying by any means will bring you back to full health, and to the checkpoint that passes immediately after you kill him.

You'll next want to use the grappling hook to scale the two towers and disarm the bomb charges that the soldiers have placed on key points of both towers. To disarm a bomb, run up to it and press the indicated button which will start a randomized quicktime event. Get it wrong or get shot in the process, and you'll have to start over. After you disarm the bombs, a chopper will fly in, and Kane will tell you to take care of it. Grapple onto it and swing up to the front and use your weapons to shoot the co-pilot. This will allow you to be able to enter the chopper, but you'll have to do another short quicktime event to throw the original pilot out. Once both enemies inside are taken care of, another helicopter will fly in; shoot them down and your problems will be over. After a short cutscene, Blaine will need some help, and the best way to get inside is fly close enough to the opening in the bridge so that you can grapple to it. Instead of simply leaving the chopper, do a stunt jump (LALT on a keyboard), which will allow you to aim your grappling hook into the bridge with ease.

Once you save Blaine, he'll offer to drive you out of there, but his car will be stuck in a ditch. Grapple it to the tractor nearby and drive the tractor to pull it out; then do a stunt jump to hop onto the roof. This will start a long drive back to his house, where a ton of enemy vehicles will come after you. Instead of trying to shoot them down, just point your grappling hook at a vehicle, and then at the ground. This will send it flying within a few seconds, or at least stop the vehicle, so you don't have to waste ammo. After a few minutes, the enemy will give up.

Blaine will tell you that Tom Sheldon went into the jungle to start some gang to fight the government, and offer to give you some intel on your PDA. To gain some influence, he suggests infiltrating the three main enemy gangs on the island (none of which are Sheldon's): The Reapers, The Roaches, and the Ular Boys. He'll also give you beacons for you to use, so that you can call in supplies from a black market dealer he knows named the Sloth Demon.

From this point on, the story missions will require you to attain a certain amount of Chaos before you're able to start them, and will be located in various places around the map. After you finish Casino Bust, you'll be tasked with infiltrating the three enemy gangs throughout Panau and help them out in order to weaken Baby Panay's hold on the country; three stronghold takeover missions, one for each gang, can be found on the map, and will take you to a location on the map that would otherwise take you a long time to get to. It's in your best interest to finish stronghold missions on this playthorugh, because not only will they grant you Chaos, but they'll unlock faction missions (which also give you Chaos) as well as unlock new areas for you to fast travel to. Stronghold takeovers will also unlock Challenges, which are simply races for you to complete, but these only reward you with money, so you won't bother with them on this playthrough.

You can call the black market for supplies and vehicles at any time by pressing 4, even when enemies are coming after you. The only thing you can't do in notoriety is fast travel to locations you've been to before. Vehicle and weapon parts that you can find at locations can be used to upgrade vehicles and weapons you've unlocked, naturally, but the item you should really be looking out for on Hardcore are armor parts, which increase your maximum health once you have five of them.

Mission 3: The White Tiger

To start this mission, you'll need 75,000 Chaos, and the start point is located in the desert to the southwest. If you've done some stronghold takeovers and faction missions, you should be able to fast travel fairly close to the mission's starting place.

Once you have enough Chaos, go to the mission's start location and talk to the informant who will tell you about a guy named Ken Pang, who has some dirt on the White Tiger. Go to where Pang is being held and kill all the enemies in the area, then pick up their walkie-talkie in one of the towers. Rico will tell the executioner that everything's good to go for the execution, which will trick the executioner to walk outside. Shoot him down with a sniper rifle in the tower or any of your weapons, and Pang will start to escape. Help him by killing all the enemies that come out of the buildings to attack the two of you.

As payment for saving his life, Pang will agree to take you to the White Tiger. There will be some motorbikes for you to ride nearby. On your way there, you'll be ambushed by a handful of enemies; take them out and get back on a bike. You'll eventually reach a base full of enemy soldiers, where the Sloth Demon will say he overheard a military dispatch saying that they have taken a digital message that was most likely meant for you. Kill the guards and take the message; Tom Sheldon will tell you to follow the recently activated beacon. Fortunately for you, a helicopter will have just passed by. Grapple onto it and take it over to make flying to the beacon a breeze.

Upon reaching the beacon's origin, Rico will be hit with a sleep dart and be woken up by Tom Sheldon. He'll roast a pig for the two of you, and reveal that he was the Sloth Demon the whole time. Enemies will come in to attack the ruins, where Sheldon will explain why the two of you are even in Panau to begin with. In addition to the corrupt leader, the three gangs are fronts for first world powers as attempts to take over the government, but America doesn't know the reason why they'd want such a small country. Circle the ruins with Sheldon and your gatling gun, and afterwards Sheldon will toy with the idea that Karl Blaine was the one who tipped the government off about Sheldon's location. The last shot you'll see is of Blaine about to be tortured by Panay himself.

Mission 4: Mountain Rescue

Mission 4 requires you to have 160,000 Chaos; doing a few faction missions wouldn't hurt, or you can always just 100% locations to raise your Chaos that way.

It seems that Blaine has also ratted out Jade Tan, and she's got some dirt on the big players in Panau, so the next thing you'll be doing is rescuing her. Take the chopper nearby to the military base in the distance, but watch out for SAMs; they'll probably be the demise of your chopper, so bail when you've got the chance and head to one of the objective markers. At each of these four objectives is a building, and inside is a turbine that needs to be destroyed to force the soldiers guarding Jade to relocate and escape. I recommend saving the lowest objective on the mountain for last, since it'll be closest to where you need to go afterwards, and to use grenades or planted explosives to destroy the turbines. As always, be very careful with your health on Hardcore. All four turbines must be destroyed in one go, as there are no checkpoints in-between.

After all four turbines are destroyed, the door to one of the larger buildings of the base will have opened. Run over to it, and you'll be attacked by Panay's elite team of ninjas. They can vanish into thin air to avoid you, so the best thing to do to defeat them would be to shoot them in the head. After you kill them and check the building for Jade, an atomic submarine will rise out of the water and rain ammo on you from afar. Down below on the ice are three cars, one of which has Jade inside. The other two are unique vehicles, the MV Command, that would be very hard to find elsewhere. Keep that in mind for your 75% completion run, where you'll want to hijack one of these before you do the same to the vehicle Jade's in. Once you rescue Jade, Sheldon will fly in and pick the two of you up. Jade will inform the trio of the puppet masters fighting over Panay at night, which are Russia, China, and Japan. With such powerful countries at play, there must be something worth fighting over here, but what?

Mission 5: Three Kings

To start Mission 5, you need 280,000 Chaos. Finish as many faction missions as you can on this difficulty, and ignore the ones that are too hard for you. Make sure you're fully stocked on ammunition before attempting this mission, because Sheldon won't be able to send supplies your way for this one. It's best to upgrade your weapon of choice to the highest potential you can with your weapon parts, so you have more ammo and pack a stronger punch. I suggest bringing two pistols at a 4-star rating with all the ammo you can carry, as well as a machine gun as your two-handed weapon.

It seems all three men who run the operations for China, Russia, and Japan are all staying at the Three Kings hotel, and none of the three know that the other two are there. Sheldon will come in for chopper support, so he won't be able to assist you by dropping ammo and weapons down. Parachute over to the first roof and you'll be greeted by the man China sent in, Zhang Sun. He'll be lobbing explosives at you for the entirety of his boss fight, and he has some gunmen alongside him to boot. Shoot him in the head to maximize the amount of damage you do to him with your limited ammo, and keep an eye out for where his explosives land. You can use the stairwell nearby for cover if you need to recover some health. This is the hardest fight of the three, so when you beat Sun, you're basically set to finish the mission. Just make sure you retain enough ammo for the next fight.

Up next is the "ambassador" from Russia, Alexander Mirkov. Luckily for you, there's a nice exploit in this fight that makes it a piece of cake. Parachute over the tank and hug the wall behind it; there should be a short strip of ground for you to stand on. None of the normal enemies can get you here, and neither can Mirkov. Sheldon will attack Mirkov out of his strong hatred of communism, and will tell you when he's about to do so. This will make Mirkov turn to shoot at Sheldon. When this happens, grapple to the top part of the wall (but not onto the floor that the tank is on), just high enough so you can see Mirkov's head and shoot at it until he dies. Don't miss your opportunity to shoot him too many times, because the helicopter has a health bar of its own as well. As a finishing blow, Sheldon will spin the chopper right into the tank and tell Rico that real Americans hate commies before you head over to the last tower of the hotel.

Unlike on the first tower, watch out for the stairs, because they lead down to the Japanese general's suite. Take out the enemies in your way and blow the two doors up with explosives of any kind, forcing General Masayo Washio out of hiding. For this fight, you're up against Washio, gunmen, and a deadly satellite laser. This fight is going to be even easier than the fight with Mirkov, because his laser will be able to damage him if set up properly. Grapple to the back side of the stadium's wall, so you're in a position similar to how you were in the last fight. This time, you don't need to be up near the edge, so you can just stick to the middle of the wall. In this position, Washio will stay on the stage, and the laser will always point towards the stage floor, eventually killing him. Washio will also give you some cryptic last words on how America doesn't even know what they're fighting for, before Rico kills him. Sheldon will make the two of you some margaritas as a celebration.

Mission 6: Into the Den

This mission requires you to have 435,000 Chaos, which is a big step up from Mission 5's requirement. You should have finished all nine stronghold takeovers by now, so you can reap the Chaos bonuses from finishing them and the faction missions you unlock on the way. Technically, this is a "point of no return", meaning you can't go back once you've started this mission, but once you beat the game you'll be put back on the island to clean up. Although you can call Tom Sheldon for ammo and weapons whenever you're outside, it'd be best for you to stock up before you start the mission.

Panay's base to the southeast is heavily fortified, so Sheldon suggests taking one of the three gangs with you as backup. He tells you to choose carefully, but in the end, it affects nothing. I always choose the Reapers since they're the closest to Blaine's house. The leader you choose will tell you the plan over the radio, as they're too important as a figurehead to risk being killed.

You and your gang will cut through guards, eventually making your way to a large steel wall. A vehicle with a turret on top will bust through, killing your allies. Take out the gunner and the driver, and then head up towards the first of three AA guns. Standing on the roof of the gun should keep you safe from enemy fire, so in this position, plant some explosives on the gun and blow it up. You can repeat this with the next target, or you could kill all the enemies in the area, take the gatling gun below the AA gun, and shoot the next AA gun from afar to destroy it. I highly suggest taking the easy route, and then doing the same to the third gun.

With all three destroyed and engineers placed at all three panels, head to the fourth panel by the stone head of Panay. With the four of you pushing the buttons together, the head will open. Before you go inside, stock up on weapons and ammo; you're definitely going to need it. Then head to the personal quarters, which will result in Blaine using a grenade to kill both himself and Panay. A helicopter and tons of troops will fly in to take you down, with the most important threat obviously being the helicopter. Hijack it and kill whatever enemies you can before it's shot down, and then make your way down to the lower level starting from the top. When it's safe enough to access the panel, do so and leave the base as soon as you can.

Mission 7: A Just Cause

This mission will start directly after you finish Mission 6, so you're almost done with playing on Hardcore difficulty; only one mission left and you'll be able to start a new save that'll be much easier on you.

Sheldon will tell you to secure the oil field for America, which means you'll need to destroy all opposition from the other three superpowers. These tankers will never arrive, as Panay's atomic submarine will emerge from the ocean. If you can, destroy the four SAMs on the deck with your chopper, and then destroy or hijack the other helicopters that come in after you. Then kill the small number of troops on the deck. Now would be a good time to call in your best weapons that you have, so long as they're not the shotgun or other close-range weapons. When you're all set, head inside the submarine.

Panay will reveal himself to be alive, and claim that he's invincible. Time to take him down. Ninjas will run towards you in groups, so stay behind cover and only fire at Panay when the coast is clear. Bait him into firing his barrage of missiles, and then aim for headshots until you have to dodge more of his attacks. None of the cover you use will break, so don't worry about them deteriorating.

Panay will tell you that he's got four nukes pointed at Russia, China, Japan, and America, and then, since he's invincible, will run off to the other deck of the submarine. He'll get snagged on one of the nukes, and Rico will grapple onto one after him. Now you're going to have to disarm all three of the missiles headed for the enemy superpowers. This won't be possible unless Panay stops firing at you, though, so shoot back at him until he ducks for cover. This will give you enough time to disarm one of the nukes, so act fast. Neutralize them one by one until all three countries have been saved, and Rico will shove Baby into the last nuke before redirecting it into the oil fields.

Since the oil has been destroyed, the other superpowers will have no reason to remain in Panau, and order will be restored as the new leadership will ally with America once again. But after this happy ending, who's to say Panay isn't invincible enough to survive a nuclear explosion? We might never know the answer to that question.

  • Top Agent

    Bonus for completing the game on normal difficulty.

    Top Agent
    Offline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game mode.Difficulty Specific - These achievements require that the game be played on a certain difficulty level.Stackable - These achievements can be unlocked at the same time as, or in the course of, earning its more difficult or less difficult counterpart.

  • Heroic Agent

    Bonus for completing the game on hard difficulty. Also gives you the bonus for normal difficulty.

    Heroic Agent
    Offline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game mode.Difficulty Specific - These achievements require that the game be played on a certain difficulty level.Stackable - These achievements can be unlocked at the same time as, or in the course of, earning its more difficult or less difficult counterpart.

  • Legendary Agent

    Bonus for completing the game on extreme difficulty. Also gives you the bonus for hard and normal difficulties.

    Legendary Agent
    Offline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game mode.Difficulty Specific - These achievements require that the game be played on a certain difficulty level.

After your Hardcore run, you should be pleased to hear that you'll be able to get all of the other achievements on the easiest difficulty setting on another save. The one downside is that it's a completely new save, but that isn't a big deal, because you'll very quickly surpass your Hardcore save in terms of completion percentage. With most of the information you need to get 75% completion on other pages, this one will serve as a quick rundown of what you need to do to get there, as well as get all of the remaining achievements.

Story Missions & Faction Missions

Story missions give you a fairly large chunk of percentage in total, so you'll want to finish all seven of them again. Since there's no longer a rush to finish the game, you can do these at any time, assuming you've unlocked them through the Chaos requirement. Stronghold takeovers and faction missions are, as stated before, necessary to complete so that you can earn the following achievements:

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Ignoring these as you climb to 75% would be a bad move, because you wouldn't want to be completing more locations than you have to. All that you'd ever need to know about these missions can be found on their respective page in the walkthrough. Make sure you also hijack the other two cars that Jade Tan isn't in for the fourth story mission; these two are MV Commands and are extremely hard to find otherwise. The only other place to find it is during the Ular Boys mission Taking Care of the Dishes, unless you want to raise your heat to max level in the desert and wait for one to arrive. For every faction and story mission, always take the vehicle they give you to start the mission off, because doing so will knock a bunch of vehicles off your list.

Challenges

Just Cause 2 | Challenges

There are also challenges that unlock just like faction missions, but are simply races in land, air, and sea vehicles, as well as a few grappling and parachute races tossed in to create a grand total of 75 challenges overall. You'll want to finish at least 50 of them, but finishing more of these will raise your percentage faster than finishing locations will, so it'd be in your best interest to tackle as many challenges as you can that you think you can handle. Each challenge that involves a vehicle will provide you with a red one, so look out for it when you start each challenge. You can also call in a black market vehicle to use instead of the default one the game gives you, but I suggest only calling in vehicles if your default vehicle gets destroyed in an area where you can't hijack someone else's. That way you can add the challenges' default vehicles to your list.

Locations & Sabotage

You should already know by now that there are hundreds of locations, big and small, across Panau that need some fixing up. A location's completion percentage is composed of the existing Chaos structures in the area, resource items, and any colonels on duty. Chaos structures most often have a red-and-white color scheme and have a star on them, but some, like pipelines and statues, will not. The structures without the signature colors and star will still be easy for you to spot due to how much they stand out. To find resource items, there's a small radar next to your minimap that responds when you get closer and farther to an item, which greatly helps with completing areas quickly. Colonels' general locations can be found in the menus through the map screen, which makes the hunt for them a lot easier.

I suggest running around to get the resource items, and then blow everything up so you won't have to zoom around on the ground to find them while dealing with the enemy. It should also be obvious that, although rich in everything, the city locations to the west are way too big to worry about getting 100% on, so don't bother with finishing them completely.

Make sure you DON'T complete military bases until you're sure that you've driven all of the unique vehicles at that base. Unlike any other type of location, completing a military base will cause all enemies and their vehicles to stop spawning.

Collectibles

There are several types of collectibles throughout Panau for you to collect, all of which will count towards your completion. Resource items, as mentioned in the previous section, are necessary for you to obtain in order to reach 100% completion at a location on the map. There are four types of resource items that are usually scattered throughout locations. Vehicle parts and weapon parts can be spent on black market items to increase their potential, which will make missions and completing locations that much easier. Armor parts will increase your maximum health, and are much more important when you're playing your Hardcore run, but are still useful on your completion playthrough. The last type of resource item is just a bunch of money, and will reward you with a nice lump of cash.

The second type of collectible is the faction item, of which there are three for each gang. All act the same way, granting you Chaos and money upon finding one, but their looks and general location vary. Faction items can be seen as big blue dots on the map and minimap, and each gang has their own item that they would appreciate being returned to them. There are 100 faction items per gang, meaning that there are 300 in total, so for the achievement you'll need to collect at least half of them. Collecting more is also advisable, since doing so will increase your overall completion percentage.

End Goals

As you near 75% completion, you should be done with all of the above achievements and have finished the story one more time, but as you do so, don't forget to knock out any of the miscellaneous achievements that you haven't done yet that relate to enemies. Completing normal locations won't cause enemies to despawn, so you're safe for the enemy achievements, but more complex achievements will require more work and can be found on the Misc Achievements page. The complex ones can be done after you reach 75% completion, if you so choose. As you finish more and more of the game, you'll finally get the two most time-consuming achievements in the game.

  • Halfway there

    Reach 50% completion in the normal mode or mercenary mode.

    Halfway there
    Offline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

  • Perfectionist

    Reach 75% completion in the normal mode or mercenary mode.

    Perfectionist
    Offline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Time Consuming - These achievements require at least 20 hours of play time to obtain.

As you progress through the game and earn Chaos, you'll unlock new stronghold takeovers and faction missions, which will result in you earning even more Chaos. It's a good idea to complete as many of these as you can on Hardcore so you can reach the last mission faster, but on your completion playthrough, you'll be required to finish all of them. Luckily for you, turning the difficulty to the easiest setting for the completion playthrough makes all of these a cakewalk.

Stronghold Takeovers

Just Cause 2 | Stronghold Takeovers

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As soon as you finish Mission 2 and are put into the open-world part of the game for the first time, the first three stronghold takeovers will be available to you. Complete these before you do anything else, because the locations that you take over act as respawn points, and are also likely far away from anywhere you've been before. The other six takeovers will require you to build up more Chaos before you can take part in them and unlock even more missions.

Reapers Stronghold Takeover: Rocket Science

Your first job with the Reapers will be to take over the military stronghold to the northwest, in the mountains. Approach the base, and some guards will be stationed at some small sandbag posts. Kill them, and a vehicle with a few more enemies will drive in. Continue through the base and you'll come to a big, indestructible wall, which will cue the Reapers to ask you to open it so they can get through. Grapple over to the other side and find the security panel, then hack it to make the wall rescind into the ground. The AA gun nearby might be tempting, but it won't be able to hit the helicopter that'll soon fly in. Hijack it and quickly get out of there, because SAMs placed around the base will immediately fire at you if you're piloting it.

Once the chopper is down, continue through the base with the Reapers until they ask you to take out the mounted gunner up ahead. A few well-placed pistol rounds should work, or you can zoom over there and shoot him from behind. Keep pushing through the facility and you'll face a second mounted gunner at the transmitter. Kill him as well, and wipe out the remaining opposition. Then detach the gun so you can aim it wherever you please, and get ready for three small waves of enemies. There will be some health at the transmitter if you need it. The first two waves will consist of a few foot soldiers, followed by a vehicle, all of which can be decimated with the turret in your possession. After they fall, the stronghold commander will fly in with a chopper of his own. There are two ways to kill the commander when he appears in a chopper: the first, easiest, and most obvious would be to use the turret that's already in your hand, but if you want to do some sightseeing and location-finding afterwards, you might want to fly up to him and hijack his ride.

Roaches Stronghold Takeover: Free Trade

Razak Razman, the leader of the Roaches, will send you to one of the districts of Panau City to capture an important harbor so he can safely smuggle in contraband. Once you're there, lead the Roaches towards the front gate, take down the enemies, and hack the gate's panel to let the rest of the Roaches in. Then you'll clear out a large warehouse with a handful of soldiers inside. When you leave, a sniper will be positioned to your left, and is a threat to the gang. Pull him off the crane he's standing on with the grapple and continue through the harbor, leading to another warehouse to clear out.

Like at the end of the first warehouse, a new threat will be just around the corner. This time it's a mounted gunner, right in front of the transmitter. Wipe out the opposition and grab his turret, and get ready for the final stand. A few enemies will come from either side, followed by a vehicle, but they won't stand a chance to the turret you've got. The stronghold commander will fly in on a chopper after his allies are dead; focus your fire on him to destroy it and successfully take over the stronghold.

Ular Boys Stronghold Takeover: Power Surge

Much like the first takeover for the Roaches, the Ular Boys' first stronghold is protected by a few soldiers outside of a gate you need to hack. Let the boys in and along the way inside will be a soldier with a rocket launcher up in a tower; pull him out of the tower and continue ahead. Past an underpass will be some more enemies up on some catwalks near the roof of the building in front of you, and to the left will be a sniper that the Ulars will ask for you to take out. The last obstacle will not be too far ahead, and much like before, will be a mounted gunner. The end will also play out the same, but the stronghold commander will be in a heavy tank this time. The easiest method of killing him would be to just aim for his head poking out instead of destroying the vehicle.

The next three stronghold takeovers require you to have 110,000 Chaos, which isn't too bad since you should now have a handful of faction missions to take part in after you've done the three initial takeovers.

Reapers Stronghold Takeover: A Second Amendment

This mission will take you to the desert to the southwest, which is convenient for reaching the third story mission. Bolo wants this stronghold to arm her ever-growing group of Reapers, so she'll send you in to help the technician disable the transmitter inside. At the front gate of the base are two towers, with one enemy each inside, as well as some troops on the ground. Take all of them out and then grapple over the heavy gate to the tower on the right just inside; the guard with the rocket launcher here is a high priority target due to the large amounts of damage he can inflict on you and the Reapers. Then go for the ground troops inside the base, and open the gate to let your buddies inside.

The Reapers will take the first left they can when they enter the stronghold, so follow them (or run ahead of them) and take out the soldiers that appear on the building to the right. Along the path is another soldier working a mounted turret; kill him and take the gun with you for the rest of the mission to make things easier as you get closer to the transmitter. You also may as well destroy as many Chaos structures you see on the way.

Up ahead is another heavy-duty gate, but this one will automatically open as you approach to reveal a vehicle with a mounted turret on top. Blow it up with your own turret as soon as you can, and the biggest threat until your destination will have been eliminated. Clean up the rest of the enemies and the technician will start hacking the signal. The first wave will be a few measly soldiers to the west, and the second will consist of two enemy vehicles that ride in from the south. Take care of them with ease with the turret you have or the one at the transmitter, and the stronghold commander will ride in on a huge vehicle of his own. His ride is the SV-1003 Raider, so check if you've marked it off your list before fighting the commander. If you haven't ridden in it yet, simply aim for the commander instead of the vehicle to keep it intact, then ride in it yourself as your comrades cheer your name.

Roaches Stronghold Takeover: Oil for Blood

You should recognize by now the standard pattern that stronghold takeovers follow. Except this time, there aren't going to be any marked snipers, rocket launchers, or gunners. There won't even be a gunner at the end this time. As a result, you won't have a turret to use against the upcoming enemies to defend the technician. There's a chopper parked at the transmitter that you can use, but there are SAMs placed around the base that you need to watch out for. The stronghold commander will arrive in a chopper this time.

Ular Boys Stronghold Takeover: Pilgrimage

This stronghold is up to the northwest; not on the island to the very northwest, but on the coast of the mainland. You'll be going through a few temples, with some snipers on the roof of one. The transmitter is at a smaller shrine uphill at the end of the temple, and a mounted gunner will be firing at you from there. Normally, gunners aren't too big of a problem, but since this guy (as well as his allies) are uphill, you might want to stay behind cover and slowly work your way up to him. Then use the turret to plow through the waves of enemies until the stronghold commander shows up in a chopper.

The final stronghold takeovers ask you to have 240,000 Chaos before you can start them, but you'll easily attain this much as you work your way towards new story missions. Finishing all nine of them will grant you an achievement.

Reapers Stronghold Takeover: Chemical Compound

Very early after you storm the front gate and open it for the Reapers, an open turret is placed just ahead. I suggest carrying it throughout the entire stronghold, because it'll tear everyone and everything in your path apart. There's also a mounted gunner at the end of the stronghold, but it'd make sense to take the one earlier in the base instead of waiting till the end to have one.

Roaches Stronghold Takeover: Paradise Valley

This stronghold is to the southeast, which is likely a vastly unexplored area for you, so doing this mission will take you to an entirely new region. Like the last Reapers takeover, a turret is going to be available very early in the mission, except a mounted gunner will be using it first. Take him out and carry it throughout the entire mission. The last waves of enemies will come out of the crops, and the stronghold commander will appear by chopper.

Ular Boys Stronghold Takeover: Boys with Toys

At the front of this stronghold are two men placed in turrets atop two vehicles. Both can be killed from a distance if you aim precisely enough, so you might want to do that. Just over the gate are four towers, two on each side, with an enemy in each. As the Ulars run around the other side, you might want to save yourself some time and kill these four enemies sooner rather than later.

A bit further into the fortress is another gate to open as per usual, but to the left of where the gate's switch is are two more towers with snipers inside. Kill them early and you'll be able to start working on the last group of enemies in the stronghold, just a bit further from the towers. Then take the turret from the mount on top of the catwalks and destroy the last few waves of enemies.

Every time you complete a stronghold takeover, you'll unlock whatever faction missions are present in the area controlled by the respective gang. You also unlock missions as the gangs' territory expands, which is also track-able on the map screen. On Hardcore, these missions are vital to complete so that you're able to finish the story faster and move on to the completion run; on the completion run, though, you're required to finish all 49 of the missions, but this won't be a problem with the difficulty set as low as possible. All faction missions will be available to you once you have 390,000 Chaos and have finished all stronghold takeovers.

Reaper Faction Missions

Just Cause 2 | Reapers Faction Missions

Reapers Faction Mission: Black Gold

Bolo wants you to destroy one of Panay's oil rigs a few kilometers away from where the mission starts. An Si-47 Leopard should be parked nearby for you to hijack and fly over to the rig, and you should try to break as much as you can before you ditch your ride. You likely won't be able to destroy all the Chaos structures in the base with the plane, so when you think the Leopard isn't helping much anymore, head down to the rig yourself and take care of the rest of the objects. There's a small generator you might miss up top, and there are a handful of gas tanks underneath the main floor, and are visible from the ocean. You can fast travel out of there by using a beacon on the ocean itself, but you also have to wait/hide until your heat wears off.

Reapers Faction Mission: Can I Get a Witness

The target for this mission is a man who will be willing to testify against Razak Razman, the leader of the Roaches. To find him, you'll need to use your PDA to hack the equipment inside a nearby military base. After checking the door to the control room and being unable to open it, kill the guard with the key to the room as well as anyone else in your path. Open the door and toss a grenade in if you have one, because a turret's been placed to shoot anyone who enters. Then hack the terminals and you'll find your man.

A Reaper chopper will fly by to pick you up; grapple onto it and wait until you're above the convoy with the witness inside. You might want to kill the enemies that shoot back at you on the two cars behind the target car so they won't be damaging you as you drop the witness off. Either way, hijack the witness's ride and take him to the delivery point to finish the mission.

Reapers Faction Mission: Checking the Menu

Rico's going to be doing a food run, and it'll be super simple. Hijack the food truck at the nearby gas station and drive to the target location. The catch is that you need to drive carefully, because you need to keep at least three of the food crates in the truck's bed when you get to the goal. Stay slow around corners and try not to do anything fancy so the food doesn't fly out of the truck.

Reapers Faction Mission: Chemical Heist

The government is working on a nerve gas to use against their enemies; Bolo wants to use it for herself against the regime. You need to steal some vials of the stuff so the Reapers can finish development of it. Using the helicopter next to you will take far too long; I suggest you find a long stretch of land and buy a Pell Silverbolt to use instead.

As you approach the base, Bolo will tell you about three vials that you need to steal, hidden inside three little buildings. To get inside, place an explosive on the roof and hop down to steal it, but be wary of automated turrets inside. You should naturally only steal a vial after the nearby enemies are dealt with. After you take two of them, a scientist will make a break for it with the last one. Scientists don't use guns, so killing him and taking the last sample will be a breeze.

You'll now need to place them in a refrigerator back where you started to keep the samples cold enough to where they won't evaporate. Using a helicopter might get you there in time, but since this entire facility has a flat ice floor, you may as well order another Silverbolt and get to the destination far before time gets close to running out.

Reapers Faction Mission: Clear Skies

For this mission, you'll just be hacking a computer and disarming the SAMs and etc inside a military base so the Reapers can safely travel by. On Casual difficulty, killing the enemies by the laptop won't be an issue, and the mission might last about two and a half minutes. On Hardcore, the enemy inside a tank will be a huge problem, especially since any cover near the laptop won't cover you all the way. Try to headshot him from afar before he gets closer.

Reapers Faction Mission: Death from Above

A military base needs to be "destroyed", which will really only consist of destroying four jets at the base. A helicopter will take you to the location after you grapple onto it. The four jets are positioned in a way so that the two in the back can be turned to shoot the jets further along the runway. Do this and make things easier; hijack the two in the back and blow up the other two. Then destroy the jets you used to do this with (preferably) a planted explosive or two, which will end the mission and give a victory to the Reapers.

Reapers Faction Mission: Driving Miss Stacey

A very open woman who works with the Reapers to gather information has been found out by her current date, a high-ranking military official named Boom Boom, and she needs rescuing. She won't go in any car except a limo, so take the pink one nearby to where Stacey is waiting for you and simply drive to the drop-off point. Along the way, Boom Boom will have set up a blockade and, true to his name, will be firing rockets at you with surprising accuracy. If you want to play it safe, park the limo and kill Boom Boom before taking Stacey any further.

Reapers Faction Mission: Helicopter Hangaround

Some military choppers are about to destroy a Reaper silo and will soon be taking off from a nearby base. Take the Sivirkin that Bolo leaves for you to use nearby and use it to fly up to the three choppers, and use your weaponry to shoot them out of the sky. This should be a very fast mission regardless of the difficulty.

Reapers Faction Mission: Hell on Wheels

Apparently, the cars that some Reapers took to reach a meeting have been rigged to explode as soon as they turn off the engine, so you're tasked with disarming the bombs on the cars so they can reach the meeting. It won't take long to reach the Reapers from where you start from. To disarm a bomb, move around the car until you're near the bomb, then hack it. But if the bombs are only going to explode if they turn off the engine, why don't they just keep it running and get out of the car?

Reapers Faction Mission: I Want to Break Free

One of the Reapers has been missing for a while, and it turns out he's been held hostage at a nearby military base/port, awaiting your rescue. They've kept him inside a shipping container that can only be opened through use of an explosive. Kill the nearby enemies and wait until the Reaper gets inside the tan vehicle by the container before taking off. After a short drive to the drop-off point, the mission will end.

Reapers Faction Mission: Jumping Parole

Saul Serkano, one of the best the Reapers has to offer, is about to be executed by the government. Jump off the nearby bridge to quickly get the drop on the convoy he's being held in and hijack the car he's sitting in. Then just drive him to the base of the mountain to the drop-off point to save his life and keep the Reapers' blood pumping.

Reapers Faction Mission: Pirate Broadcast

Bolo plans to broadcast a recording to spark rebellion against the government using their own radio tower. Head up the central tower (you might want to order a chopper) and you'll find four dishes that need to be readjusted so that you can download the video from the Reapers. Enemies or turrets will be guarding each of the four dishes, so be careful as you hack each one. You should be able to shoot enemies from near the ledge of one dish's tower if you want to make things easier for yourself.

With all four dishes realigned, Bolo will send you the video and the transmission will start. Quickly head to the very top of the tower before she even tells you to and get ready to plant two bombs (done with a button command and not actual planted explosives) on specific locations on the main antenna on the broadcast tower. As soon as the transmission is over, jump off the tower before the explosives detonate.

Reapers Faction Mission: Political Debate

Bolo wants to break a so-far-unbreakable politician, so you're going to be taking him to her. Jump down to the road below and hijack his limousine, then drive it all the way to the drop-off point. It'll be a long trip, but the limo can withstand a lot of enemy fire for whatever reason, so you should be able to make it if you just drive carefully.

Reapers Faction Mission: Slippin' and Sliding

One of Bolo's most favorite soldiers has been injured in a surprise attack at the ski resort. A doctor working for the Reapers is at a lodge just down the hill from the starting point, except the car you're given (and practically any other car) handles terribly on this kind of terrain. Make your way down the hill and pick up the doctor, which will start a countdown timer for when the soldier will die if not treated properly. It'll be a pain getting to the ski resort, but it's possible. If the car gets stuck or some other mishap, you can order another one and still have a chance of finishing the mission in time, so long as the doctor is able to come with you.

Once you reach the resort, the countdown will end, so you can continue the rest at your own pace. All you have to do now is help your fellow Reapers kill the government troops surrounding the buildings so the doctor can get to the wounded man. Two in the back have rocket launchers, so it'd be a good idea to kill them when they appear. The mission will end after the last enemy has fallen.

Reapers Faction Mission: Taming the Beast

For this mission, you'll be stealing a heavy-duty tank for the cause. This is a very simple mission; head over to the base that the tank is in, get inside, and drive to the drop-off point. This is made easier by the fact that you're inside a tank with intense firepower.

Reapers Faction Mission: The Broader Scope

Bolo will give you a sniper rifle and send you on your way to kill a government colonel that poses as a threat to the Reapers. Take the sniper rifle and parachute over to the sniping point. The guards at the cliff will spot you, which will give you some heat, but this won't alert the colonel to your presence, nor will they send in any backup. Kill them and get inside the small sniper's nest, aim at the colonel, and then fire when ready. This should be a very fast mission for you.

Reapers Faction Mission: The Setup

Rico's going to steal a government plane and attack another base with it, causing great repercussions to the man in charge of the first base you stole the plane from. Stealing the Leopard and flying to the other base isn't all that complicated, but you might be a bit confused on what you need to destroy in order for the objective to be complete. To finish the mission, you need to destroy the large radio tower in the center of the base. Once it starts to fall, fly out of there and use the plane for your own benefit, like finding new locations or shooting more Chaos structures around Panau.

Reapers Faction Mission: Ups and Downs

For this mission, all you have to do is run into the nearby military base and destroy a biofuel shaft. To detonate it, fall to the bottom of the many catwalks and railings surrounding the shaft and find a panel that you can hack. Do so and a loud countdown will start to beep in a few seconds. Use the grapple to get out of there fast, because you'll die if you're not far away enough from the biofuel shaft in time.

Roaches Faction Missions

Just Cause 2 | Roaches Faction Missions

Roaches Faction Mission: Airport Troubles

A captured Roach hacker broke and is willing to give the government secret codes and passwords in exchange for his life. Head into the airport and kill the pilot of the plane that Little Guy is in, then hijack the plane and take it up into the sky. After some time flying, he'll realize the situation he's in, and will give you the codes, as long ago you don't deliver him to Razman. You can use the plane however you want after this mission ends.

Roaches Faction Mission: An Officer and a Hitman

Razak wants you to kill one of the government's military leaders in retaliation for them having killed one of his own military leaders. Reach his mansion and destroy the SAMs in his backyard with grenades; two should do fine. I suggest sticking on the roof for cover and so you have the high ground for this part. After the SAMs are destroyed, the commander will leave his house, holding a missile launcher. He'll be tough to fight, but you should be able to kill him from the roof as well. After he's dead, Razman will note that this guy was nuts, and you might have just done the government a favor.

Roaches Faction Mission: Breaking and Entering

Inside a nearby military base is a laptop with some info that would do nicely in the Roaches' hands. Slingshot inside the base and find the computer, then hack it and stand nearby unitl the job is done. This should be a pretty quick mission.

Roaches Faction Mission: Head of State

Panay has destroyed one of Razman's friend's stores, just so he can build a statue of himself in its place. He wants you to take the statue's head to his friend as a get-well-soon present to his friend. Hop in one of the two tanks near the statue and blow it up, then grapple the head to the tank and drive carefully to the mansion. If you want to see what he's done with the head after the mission ends, climb up to the mansion's roof and watch the top of the large fountain in his backyard.

Roaches Faction Mission: Information Highway

An officer is on his way to give a major report, and it's in the Roaches' best interest that this information belongs to them. Very close to the starting point, the officer's convoy will drive farther up the road. Catch up to it and hijack his car, which will allow you to steal the data from him. It's another pretty quick mission.

Roaches Faction Mission: Keeping the Flow

The government is planning to blow up a road commonly used by the Roaches with four bombs. Drive along the road and disarm each of the four bombs; it's as simple as that. There should be a motorcycle nearby for you to use to reach the next bomb so you don't have to wait to steal a fast car.

Roaches Faction Mission: Mile High Club

The owner of the gentleman's club in the sky, the Mile High Club, has some dirt on Panay, and Razman wants to know what it is. He'll provide you with a helicopter for you to use to get there, but it'd be a lot faster for you to use a Silverbolt with takeoff space along the highway nearby. Fly up there and reach the first laptop, which will prompt the staff to attack you for the rest of the mission. Fight your way through the club and steal the intel from all three computers, and a bomb below deck will start to count down. Quickly run down there and kill everyone in the area, then plant a placed explosive on it.

Once you try to disarm the bomb, your efforts at hacking will fail to work, so you'll have to shoot the yellow mountings keeping the bomb under the deck. If you placed an explosive on it, you can just detonate it to break both at once. The bomb will explode underneath the Mile High Club, far away from causing any damage.

Roaches Faction Mission: Nothing to Declare

A traitor is a very bad thing, and one is leaving the airport very soon. You're going to be the one to kill him, so if you want to make this as easy as possible, sling yourself up in the air as high as you can as you head to the airport. As he takes off in a helicopter, grapple onto it (which you can do when he's within 75m of you) and then hijack it, tossing him out to face a long fall to death. You can also buy a chopper to use for yourself and stunt jump out of it so you're underneath it, allowing yourself to grapple onto him at a fixed position instead of having to adjust for gravity. If he gets away, you can continue to chase him in a chopper for quite a long time, but after a tour of Panau City the mission will fail. It should only take about a minute if you manage to grapple onto his chopper at the start of the mission.

Roaches Faction Mission: O Panay Redentor

After Razman gives you a bit too much information about his own personal problems, he'll tell you of a statue of Panay up in the mountains he wants torn down. A Quapaw will be provided for you to use to get there and bring the statue's head to the drop-off point. At the statue will be a few soldiers for you to kill, and another Quapaw at full health that you should use instead of the original. Your heat won't be reduced to zero, so don't bother waiting around, and grapple the head to the Quapaw when you're ready. After a brief flight to the drop-off and being attacked by enemy helicopters, the mission will end.

Roaches Faction Mission: Offensive Action

Razman will order you to destroy five silos at a nearby military base. Once at the base, consider two options that you could destroy the silos with. The first, if you have enough Chaos, would be to order a Sivirkin chopper and use it to destroy the silos quickly and easily, but you'll want to first take out the SAMs at the base. The second way to go about it would just be to run around the base without a vehicle, of course, and use your own weapons to destroy them. There won't be any enemy choppers for you to steal at the base itself, so it's up to you. To make this mission easier, you can destroy the SAMs before you start the mission.

Roaches Faction Mission: Paparazzi Pursuit

Someone has snapped some unfortunate photos of Razak's friend and his mistress, and he wants the man dead and the photos destroyed. Hop on the motorcycle at the start of the mission and the guy who took the photos will quickly appear on the road. The way you're supposed to kill him is by shooting him while on your bike as you chase him, but if you manage to catch up to him, stunt jump onto his bike to kick him out of it, immediately killing him. Once he dies, take the photos from his dead body and take them to a waste container that belongs specifically to the Roaches, so that they can be properly destroyed.

Roaches Faction Mission: River Runs Red

A small boat is trying to go upstream and deliver some supplies to a Roach warehouse, but there are two government-controlled floodgates along the route. Meet the bubbly Captain Singh and get in the turret as you take off. A chopper and a few boats will attack you on your way to the first floodgate, and despite your boat's very weak appearance, it can take a ton of damage. At the first floodgate, climb up the walls and hack the two panels to allow the Minerva to pass through.

Some more enemy vehicles will attack you as you approach the second floodgate. This second trip aboard the Minerva might glitch and the boat might go along the river at a snail's pace, which I unfortunately encountered, but it's not a common glitch at all. The second floodgate will open for you, but there are mines set at the end as a trap; take a nearby boat (or order one yourself) and drive into the mines, jumping out so you don't sink along with it. This will destroy the second wall of the gate, and Captain Singh will be able to go the rest of the way without your assistance.

Roaches Faction Mission: Smugglers Do Run

Some smugglers are using the Roaches' routes to do their own business, and Razman wants them out of the way before they might slowly take over the route for themselves. The boat he lets you use has a turret and rockets on it, and will be perfect for the job. Sail out of the port and the smugglers will soon dash through; catch up to them and use the boat's weaponry to destroy them. You should aim slightly ahead of the smugglers to compensate for their speed, as aiming at them will only put the rockets and bullets behind them.

Roaches Faction Mission: Stop the Press

A reporter from Singapore is doing a piece on Panauan corruption, and after not taking bribes from the Roaches, he'll just have to die. He'll soon be taking off in his own boat nearby, so take the heavily armed one that Razman gives you and chase after him. You should aim slightly ahead of the reporter to compensate for his speed, because aiming at him will only send your bullets to that exact location, not where the boat is at the moment.

Roaches Faction Mission: The Red or the Blue One?

The Panauan government is aiming to send the Roaches into poverty by destroying their drug refineries in Panau City. Take to the air with your parachute and head to the four refineries in order, killing the nearby soldiers and disarming the bomb set at each one. You're given a little over four minutes to disarm the bombs after the countdown starts, which should be more than enough time on even Hardcore difficulty. Some Roaches will be fighting the enemies at a few of the locations to back you up, and a demolition officer is guarding the last bomb, so be wary of the live grenades that drop after he dies.

Ular Boys Faction Missions

Just Cause 2 | Ular Boys Faction Missions

Ular Boys Faction Mission: Above the Law

A hacker has been sent to the top of a tall tower to mess with a satellite, but he needs backup so he can get the job done; that's where you come in. Take the chopper at the mission's start area to the top of the tower and kill the soldiers already at the satellite. The hacker will say that there's a missile launcher nearby for you to use to protect him, which is going to be quite useful against the enemy helicopters coming in. Upgrading the weapon in the black market will make this one more powerful; at base power, it'll take three missiles to down a single chopper, so it might be a good idea to beef it up first on Hardcore. On Casual, they won't be doing nearly as much damage to the satellite, so you'll have enough time to hijack one of them and use it against the rest. The hacker will be grateful for your help when he finishes his job.

Ular Boys Faction Mission: Be Quick or He Be Dead

One of the Ulars, with sensitive information on his PDA, has been captured. He's shoved his PDA waaay up into his butt, and when he's killed, it'll be ruined by all of his gastric juices and other bodily fluids. The data will have to be downloaded from him remotely. Make your way to his location and stand in front of the door of the room he's being held in, then hack his PDA. A very small and underwhelming amount of enemy soldiers will rush you from the stairs to try to stop you, so shoot them when they appear. This should be an easy mission at either difficulty.

Ular Boys Faction Mission: Bridging New Contacts

One of the Ulars needs to leave Panau fast, due to his previous actions, but he needs to reach an airstrip. He's on a bridge just in front of the mission's start, being attacked by government soldiers. Rescue him and drive his yellow car to the drop-off point. You might not even encounter any more soldiers for the rest of the mission after you rescue him.

Ular Boys Faction Mission: Fender Bender

Sri Irawan wants to mess with a lieutenant that he hates by destroying all of his prized cars. At the base where they're all held is an AH-33 with machine guns and rockets that you can use to destroy all of his cars, but you'll want to watch out for SAMs; I highly suggest destroying them as soon as you get in the chopper. If the AH-33 is shot down, you'll just have to do the rest on foot or order a Sivirkin if you have enough Chaos to do so. To make things easier, you can also destroy the SAMs before you even start the mission.

Ular Boys Faction Mission: Fry Me to the Moon

Four satellites are about to be launched at Cape Carnival, which not only will burn all of the soil around their launch points, but will further increase the regime's influence on the Panauan media. You're tasked with destroying them. To make this mission easier, you might want to head to Cape Carnival first and destroy all the SAMs in the area.

As you drive to Cape Carnival, use your parachute to launch yourself out of the car and up in the air. Parked on top of the first building you come across should be a chopper that you can use to destroy the satellites much faster than you'd be able to on foot, and you can shoot the satellites from farther than even 350m away. You'll be given more than ten minutes to destroy all three, which will be plenty of time for even Hardcore difficulty without a chopper.

After the three satellites are destroyed, a fourth satellite farther away will have begun to launch as a failsafe. Take the marked Si-47 Leopard in the nearby hangar and fly up to the satellite, then use its weapons to destroy it and end the threat.

Ular Boys Faction Mission: Holy Smoke!

This is a perfect chance to get the achievement Killing Frenzy, so prepare for it by being very well-stocked up on ammo. I suggest using the machine gun, as it should take only one bullet anywhere on the body to kill a single soldier during this mission, even on Hardcore.

A temple just up the hill is currently being used to store raw opium, but it's been found out by the military. They're on their way to destroy the reserves right now, so get up to the temple and get ready to destroy it. A first wave of enemies will come from the east, followed by another to the south, and finally a third to the north. With the number of enemies in each wave, you should be getting the achievement during the second wave if you're fast enough.

Ular Boys Faction Mission: Mercenaries Must Die

A legendary mercenary, who's been in conflicts all over the world, has been hired to train an anti-gang unit in Panau. He needs to die before he becomes a threat. Slingshot up the hill to find his little hideout and his group of soldiers. The soldiers should be your first priority so you only have to face the big boss at the end, who has a ton of health compared to anyone else in the game. Hopefully, for the sake of the three gangs, that wasn't just a body double.

Ular Boys Faction Mission: One Deadly Sin

A politician who wishes to make Panau a better place is becoming a problem for the Ulars, so he needs to die. Quickly rush to his limo and stunt jump to the top of it. The councilman himself will open his door and lean out of the car to shoot you, which makes killing him so much easier. Simply shoot him in the head a few times when he does so and make quick work of his assassination.

Ular Boys Faction Mission: Pulling a Jeremy

One of the Ulars' government informants is in the area, and he's got some intel for them. Meet up with him and tell him the password, then get inside the yellow Ular car just behind him and take off to the drop-off point. Government troops will be scattered all along the route, but fortunately the informant (whose name I can only assume to be Jeremy) is going to be manning the turret on top of the car. Just be careful when driving, though, because that small frame means that the car tips over easily when you crash.

Ular Boys Faction Mission: Rico's Day in Court

This is going to be an incredibly easy mission. Two witnesses need to die, and they're unarmed civilians. There are some snipers posted around the area to protect them, but it should be possible to ignore them completely and focus on the two witnesses before they get too far away from each other. You can use the grapple to tether one of them to the ground while you gun down the other.

Ular Boys Faction Mission: Save the Forest

A logging company is setting up to wipe out a forest considered sacred to Ular tradition; these loggers need to be cut down. Drive to where some Ulars are waiting for you, and the party will drive with you into the facility. Destroy all three of their silos with explosives and the like to finish the main objective. Enemies won't respawn or call in backup, so you might also want to consider killing everyone before you do this.

After all three silos are destroyed, the foreman will burst out, manning a turret on top of a vehicle. He's going to be very hard to kill; the shield on the turret will be facing you when he's shooting you, of course, and planting explosives on the ground won't damage him directly. It's going to take either a lot of explosives (preferably planted on the vehicle itself so you don't have to wait for him to drive over the same spot over and over) or a lot of headshots to kill the foreman and end the mission.

Ular Boys Faction Mission: Shakedown

Some guy is late on paying Sri back, so he's going to teach him a lesson by blowing up his entire convoy. He won't do it himself, of course, because he has you. using normal weapons will make this mission take forever, especially since you can't order more ammo to be dropped directly on top of a moving vehicle, so I highly suggest upgrading your placed explosives to at least rank 3 and having at least six explosives in your inventory before you start the mission (if you want to make it fast).

Take the bike he gives you to get to the convoy and stunt jump to the top of one of the vehicles. It'll take two rank 3 placed explosives to destroy one vehicle, so it's highly suggested that you follow the above advice. You should first kill any enemies that emerge from the vehicles to shoot at you so you're free to work with the grapple and plant bombs. Move around from the car in back to the front, placing two explosives at each one; when all six are set, use your parachute to leave the area and then detonate your bombs. The cars can technically withstand the two explosives, but will be sent to so low a health that they'll soon explode without any more intervention on your part.

Ular Boys Faction Mission: Siphoning Gas

The Ular Boys have been stealing government gas for a long time, but they don't know how much the government knows about it. You're going to be doing some research on their research by stealing their data on the subject, located at three checkpoints. All of the laptops are very loosely guarded, so hacking them and taking the data won't be a problem at all.

Ular Boys Faction Mission: Stranded

There's some Ular cargo lost on Bantu Island, the northwestern-most island of Panau, and it's been passed around that the island is haunted. Who better to send to the island than you? Fly to the island with a nearby airplane, or buy a Silverbolt if you want to get there faster, but your plane will be shot out of the sky. Make your way to the Ular stranded on the island, who will tell you that Japanese infantrymen set up an EMP device that destroys any air or sea vehicle that approaches the island; not only that, but they're still on the island, and think that World War II is still going on.

Drive your fellow Ular to the cargo so he can start packing it up onto the truck, and grapple your way to one of the two towers so that you can drain the power being given to the main system. It'll be a simple job of killing as many of the infantrymen as you can so you can hack the two terminals. Now that the power's out, climb up the main tower and destroy the pulse generator, then jump out before it explodes and return to the cargo.

You'll now have to drive the cargo truck down to the beach, which will be a long and winding road, so drive very carefully. The infantrymen along the way won't pose any problems, but you need at least three crates intact at the end of the mission. The path down is going to be directly in front of the truck and a bit to the right. After you return the cargo to the Ulars and finish the mission, don't forget that you can easily return to the main islands of Panau by calling in the black market dealer.

Ular Boys Faction Mission: Taking Candy from a Millionaire

Sri likes race cars, so he's allotted your time to getting one for him, which you'll need to steal from a famous millionaire on the island. He'll be driving his Traver-Z just up the road, so getting to the car won't be a problem; dropping the car off won't be a problem either, because the worst amount of enemies you should encounter will just be a few guys trailing behind you. It doesn't matter what shape the car is in when you drop it off, as long as you don't destroy it.

Ular Boys Faction Mission: Taking Care of the Dishes

There's a nearby satellite base that somehow messes with Ular trade routes that needs to be destroyed, and at the base is a troublesome businessman from China that you may as well kill at the base while you're there. Head to the base, PAN MILSAT, and go to the southern tower of the base so that you can hack the first of two panels that will open the satellite's main component. Once the first is activated, the businessman will arrive on scene. Inflict as much damage as you can to him before he gets in his car and drives off; when he gets in the car, you can finish the job by planting explosives on his ride.

Now for the second panel, which is adjacent from the first. Kill the enemies guarding it and hack it, which will prompt a helicopter to appear and shoot at you. The best way to get rid of it, given the circumstances, would be to hijack it, and although it would be very useful in destroying the now-exposed satellite receiver, the SAMs at the base will shoot the chopper out of the sky as soon as you get in it. It'll take a lot of grapple work to get up to the top of the receiver, but once you're there, plant as many explosives as you can onto it before you hop off and detonate them.

For the hardest achievement in the game, you need to drive at least 104 different vehicles. There are exactly that many in the base game, but there are also six DLC vehicles that can count towards the total, which will mean you won't have to go after up to six of the normal vehicles depending on how many DLCs you get. Two are free to download, three cost $1USD (and around the same price elsewhere) with another coming in a pack for $2USD. Getting the six extra vehicles will make the vehicle hunt a lot easier, as some of the harder vehicles to find will be very frustrating to locate. All images are taken from the Just Cause Wiki.

Be sure not to complete any military base with an airport until you've checked the G9 Eclipse and Bering I-86DP off your list, as they won't spawn after the base has been completed. Vehicles like these that require more precise timing or other requirements will be mentioned under the header of each category of vehicle, in their respective boxes on the charts, and in the mission descriptions of the previous pages if applicable. When you're looking for vehicles, always jump into any vehicle that you think you might not have entered before.

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Land Vehicles

The first missable vehicle is the MV Command, at the top of the list. You can get it by either hijacking the other two vehicles in the escort near the end of the fourth story mission, or go through the process detailed below during the Ular Boys mission named Taking Care of the Dishes. Any of the others can be found pretty easily or through a means other than solely a mission.

NameMethod
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At the end of the fourth story mission, hijack one of the other two cars that Jade Tan is in to get an MV Command. You might also find one during the Ular Boys mission Taking Care of the Dishes, but you can also force one to spawn by getting Heat Lv5 in the desert, which will eventually cause soldiers to drive in these towards your position.
MV Command
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You can buy this vehicle from the black market for $50,000.
Poloma Renegade
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This car is almost always at military bases. You could also find one at X14940, Y17916.
MV Quartermaster
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These usually appear in urban areas, like Panau City.
Tuk-Tuk Rickshaw
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The Ular Boys use this as their standard vehicle, so you'll be able to find one at any Ular Boys base. The military also uses these, so you might drive one of theirs first.
Maddox FVA 45
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The Chevalier Liner SB generally spawns in the desert and mountain areas in populated regions, so finding it won't be that hard.
Chevalier Liner SB
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This vehicle is generally around forest areas, with a military version at around X5210, Y31670.
Ular Boys Faction Mission: Save the Forest: During this mission, you can find the Traveller SC near the Seabreeze Sawmill.
Chevalier Traveller SC
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The Wilforce Range X is used by the military practically almost all of the time, so this vehicle won't be hard to find at all.
Ular Boys Faction Mission: Siphoning Gas: This vehicle is used by the pipeline workers, but again, you won't really need to wait until this mission to get the vehicle registered.
Wilforce Range X
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You can buy this vehicle from the black market for $50,000.
Hedge Wildchild
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This vehicle doesn't have a specific location to find it in, but can usually be spotted around coastal and rural areas. It's a common vehicle, so you shouldn't have trouble finding it for too long.
Niseco Coastal D22
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This is going to be a hard one to find. I personally found this thing, among many others, around the general area of X8212, Y22422. It's been almost always found in the desert, but you could also try looking around X15280, Y8030.
Vanderbilt LeisureLiner
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The best way to find any tractor in the game is by visiting the third Roaches faction stronghold at the Lembah Firdaus Compound and looking around in the fields. This tractor, though, is the one used to pull Blaine's car out in the second story mission, so you won't miss it.
Dongtai Agriboss 9000
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You can get one of these during some of the challenges as the default vehicle, but this vehicle is generally part of the average traffic except in the snow. The Reapers will also give you this car to start the mission The Broader Scope. When you get this car in challenges, expect to have a bad time, because this is the Warthog of Panau.
Stinger Dunebug 84
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The Marten Storm III-2 is found at the Reapers headquarters, south of Kem Sungai Sejuk, which is north of Karl Blaine's house.
Marten Storm III-2
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You can find this firetruck in the location just south of Karl Blaine's house, but a surefire way to find one is the challenge Emergency Call in Panau City's financial district.
Kenwall Heavy Rescue
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This vehicle is very common; soldiers will drive up to you in lower heat levels with this, so you'll find many of these as you play the game.
Wilforce Trekstar
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This vehicle is very common; soldiers will drive up to you in lower heat levels with this, so you'll find many of these as you play the game.
Wilforce Trek II
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To the southeast, there's a challenge named The Forbidden Coast that gives you this as the default vehicle. You'll have to get 390,000 Chaos to max out the Roaches' area of influence first.
Chepachet PVD
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This taxi-looking car is overall pretty common, but it'll be even easier to find in Panau City. It's also fairly fast, so if you ruin your car in a challenge, try to find one of these to replace it, if you can.
Sakura Aquila Forte
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This car is common in cities and jungles, so you might want to look around those areas.
Reapers Faction Mission: Hell on Wheels: This car is used as part of the roadblocks during this mission. Just hop inside, hop back out, and continue the mission when you get to one.
Niseco Tusker P246
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The Marten Storm III-2 is found at the Reapers headquarters, south of Kem Sungai Sejuk, which is north of Karl Blaine's house.
Marten Storm III
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The Patrolman can be found in general traffic in the desert and mountain areas, but it's not all that common.
Vaultier Patrolman
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Karl Blaine drives this in the second story mission, so you can find it by his house as soon as the mission is over. If you don't drive it then, it'll be gone later, so you'll just have to find one in desert and mountain traffic. The Reapers will also give you this vehicle to start the mission Hell on Wheels.
Saas PP12 Hogg
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This vehicle is part of normal traffic, but you could also get it from starting the Ular Boys mission called Siphoning Gas; they give you it to start the mission
Boyd Fireflame 544
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The Traveller SX is common in the city, mountains, and and desert, so it won't take you long to find it.
Chevalier Traveller SX
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Sheldon's trailer will be at nearly every main mission location, but if you miss it during the story, it'll be parked at Blaine's house after you beat the game.
Pocumtuck Nomad
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In front of the airport, this car will be on display on a small pedestal. You can also check X7590, Y24310 on the map to find one.
Titus ZJ
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This car is fairly common around Panau City. It shouldn't take you too long to find one.
Sakura Aquila Metro ST
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This slow and pathetic car is very common all throughout Panau, but you'll be driving one for a challenge in Panau City called Backstage Pass, so this car should be the least of your worries.
Tuk-Tuk Laa
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The MV V880 is a military vehicle, so you'll be able to find it at one. People have reported luck at Bukit Bura, Hutan Besar, Kampung Batu Tiga, and Kastelo Singa, all of which are military bases, of course.
MV V880
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This is one of the Roaches' main cars, so you can find one at just about any Roaches' stronghold.
Dalton N90
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This is a pretty luxurious car, so the best chance of finding it randomly would be in Panau City. However, there's a gas station at X7590, Y24310 that might spawn the car for you.
Titus ZJ Soft Top
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Like the other cars made by Sakura, this one, as the name implies, will be found easiest in the city.
Sakura Aquila City
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This vehicle is part of the traffic in the mountains, but has also been found at X18530, Y7045.
Dinnggong 268D
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This fancy car is mostly found in the financial district of Panau City, since that's where all the money is.
Civadier 999 Cabriolet
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There are lots of places to find this big vehicle, but it's been reportedly found at X22200, Y26830 near the runway.
URGA-9380
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The limousine can be found in Panau City, but there's really no need to look for it; you have to drive one on many occasions for faction missions, most notably the Reapers' mission Driving Miss Stacey.
Columbi Excelsior
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This car has been spotted in Panau City's financial district.
Civadier 999
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The best way to find any tractor in the game is by visiting the third Roaches faction stronghold at the Lembah Firdaus Compound and looking around in the fields.
Dongtai A-B Decalux
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The Tusker G126 is a rare find in the city, but has been seen at X11995, Y4290 by the gas station.
Nisceo Tusker G216
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This vehicle is common at military bases, but you can always find one at X10000, Y20500 if you're not getting lucky.
Fengding EC2 Lift
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The PP30 Ox is found all around the country, with a definite spawn at X6590, Y25700, but you'll be driving this car for the Reapers mission Jumping Parole.
Saas PP30 Ox
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This is a hard car to find, but you should be able to find it at X5185, Y24745 and X10820, Y10650.
Hamaya Oldman Cabrio
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Apparently, the only place to find this rare car is at X3660, Y12554.
Chevalier Piazza IX
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This vehicle is also hard to find, and can definitely be found at X22163, Y23265 and X:8410, Y5700.
SV-1007 Stonewall
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The Reapers will give you this car for their mission Slippin' and Sliding, and it's also given to you for the challenge Gunung Kudus Slackcountry.
Chevalier Express HT
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The best way to find any tractor in the game is by visiting the third Roaches faction stronghold at the Lembah Firdaus Compound and looking around in the fields.
Dongtai A-B Century
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This vehicle can be very hard to find in normal traffic, so the easiest way to find it is to start the challenge called Downtown Highway.
Mancini Cavallo 1001
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This car should be part of normal traffic, but people have also found it at the military base at the coordinates X22280, Y26725.
Niseco Tusker D18
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No need to worry about this sports car, you'll have to steal it as part of the Ular Boys mission Taking Candy From a Millionaire, and will also get it as a starting vehicle for two challenges.
Garret Traver-Z
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The SV-1003 Raider is generally found in military bases, but has been reported as always showing up at the locations of X19140, Y9060 and X24560, Y10490.
SV-1003 Raider
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This car is generally spotted in the mountains, with reportedly higher spawn rates around X20320, Y9400 and X24570, Y14790.
Dinggong 134D
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This variation of the Traveller is found in the mountains and desert.
Chevalier Traveller SD
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This car has only chances of spawning at places like military checkpoints along the road, around Panau Falls Casino, or rarely throughout Panau City. A military one has been seen at X5185, Y24745.
Hamaya Oldman
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The Reapers have some of these trucks parked at their main base north of Blaine's house, and you also need to take one for the Reapers mission Checking the Menu.
Fengding EC14FD2
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There's a racetrack at X9250, Y11700 that should spawn all variants of the Titus ZJ, but this version of it will be given to you for two of the many challenges, so you'll very likely come across this car as you start doing challenges for your completion percentage.
Titus ZJ Cabriolet
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You can buy this from the black market for $100,000 after you have 360,000 Chaos if you don't find it at random bases. There's also a high chance of finding one at practically every military base in the mountains.
GV-104 Razorback
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This car is common among civilian traffic, but like the Hamaya Oldman can be found at military checkpoints along roads.
Sakura Aquila Space
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The best way to find any tractor in the game is by visiting the third Roaches faction stronghold at the Lembah Firdaus Compound and looking around in the fields.
Dongtai Agriboss 35
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This car is attained through the Chevalier Classic DLC, and once purchased, can be obtained in-game through the black market for $25,000. The DLC costs $1USD, €1, or around £0.75, so if the last thing on your list is the vehicle achievement, you might want to give yourself a boost and just get this and the other cheap vehicle DLC. This vehicle won't show up in the list in the menus.
Chevalier Classic
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The Ice Breaker is attained through the Chevalier Ice Breaker DLC, and once purchased, can be obtained in-game through the black market for $25,000. The DLC is free, so there's no reason not to get it. This vehicle won't show up in the list in the menus.
Chevalier Ice Breaker
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This huge thing is attained through the Monster Truck DLC, and once purchased, can be obtained in-game through the black market for $75,000. The DLC costs $1USD, €1, or around £0.75, so if the last thing on your list is the vehicle achievement, you might want to give yourself a boost and just get this and the other cheap vehicle DLC. This won't show up in the vehicle list in the menus.
Monster Truck
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This vehicle is attained through the Tuk-Tuk Boom Boom DLC, and once purchased, can be obtained in-game through the black market for $50,000. The DLC is free, so there's no reason not to get it. This won't show up in the vehicle list in the menus.
Tuk-Tuk Boom Boom

Motorbikes

Practically all the vehicles classified as motorbikes are common and can be found quickly.

NameMethod
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Soldiers will ride towards you using this bike at lower heat levels. You also get one for the Reapers mission Can I Get a Witness.
Hamaya GSY650
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The Reapers will provide this bike for you for their missions Taming the Beast and Political Debate. These too are also pretty common.
Makoto MZ 250
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There aren't any missions or challenges that give this motorbike to you, but it's a pretty common one anyway.
Hamaya 1300 Elite Cruiser
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The Mosca is also common among traffic, but has also been found often at X27070, Y16670.
Mosca 2000
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With the past cycles, the Freerunner is about just as common in traffic, but might be found easier in jungle traffic.
Shimuzu Freerunner
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If you don't find this in traffic after a long time, there's a generic motorbike spawn at X17260, Y18190 for any of these you missed.
Mosca 125 Performance
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If you don't find this in traffic after a long time, there's a generic motorbike spawn at X17260, Y18190 for any of these you missed.
Hamaya Cougar 600
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During the Ular Boys mission Siphoning Gas, one can be found at the second objective. It's also just part of traffic.
Shimuzu ATV 55T
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As you might have expected, the Schulz is part of the general motorbike traffic too, but it spawns easier in Panau City.
Schulz Virginia
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You can order this bike through the black market for $25,000.
Makoto MZ 260X
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Apparently, the PI Service only appears when soldiers come up to you at Heat Lv3 or higher.
Shimuzu PI Service
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The Roaches give you this bike for their missions Information Highway and Offensive Action, but is also an overall common bike, as well as parked at the Roaches' stronghold in Panau City.
Hamaya Y250S
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The Ular Boys give you this bike for their mission Holy Smoke! and can be found in military colors at X7105, Y26020. This vehicle is also provided for a small number of challenges.
Shimuzu Tracline

Planes

Be absolutely sure you ride in the G9 Eclipse and the Bering I-86DP before you complete any military bases with airports, because they won't spawn if the base is completed.

NameMethod
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This plane is fairly common at airports, and is part of a Roaches mission called Airport Troubles. It's also given to you for only a few flying challenges.
Cassius 192
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This is the plane that only shows up before you complete military airports, so make sure you ride in at least one before you start taking those bases down. You might also find one at X4470, Y21180.
G9 Eclipse
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This is also common among military airports, but it isn't as exclusive. It's provided for the challenge Island Hopping, as well as the Ular Boys mission Fry Me to the Moon.
Si-47 Leopard
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The Aeroliner is only available at the Panau International Airport, the easternmost part of the islands that make up Panau City.
Aeroliner 474
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Make sure you ride this thing and the G9 Eclipse; the sooner you get it over with the better, so you won't forget. The Bering supposedly spawns only at X9435, Y28190 and X22160, Y23265.
Bering I-86DP
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This plane is given to you to start almost all of the flying challenges, so you should get this one during your challenge binge.
Peek Airhawk 225
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The black market sells you this tiny plane for $30,000. This is basically the only vehicle that I would upgrade due to its great speed, and I only spent parts on the Sivirkin after the Silverbolt was at maximum capacity.
Pell Silverbolt 6
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The F-33 is attained through the Black Market Aerial Pack DLC, and once purchased, can be obtained in-game through the black market for $100,000. The DLC costs $2USD, €1.89, or around £1.30, so if the last thing on your list is the vehicle achievement, you might want to give yourself a boost and just get this and the other cheap vehicle DLC.
F-33 DragonFly Jet Fighter

Helicopters

There aren't really any problems to deal with when you look for the mere seven helicopters in the game.

NameMethod
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This spawns in some of the factions' strongholds, but it's also been found at X17010, Y16400.
Mullen Skeeter Hawk
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You can order this from the black market for $35,000, or find one at the Mile High Club. Since the Mile High Club is (presumably) a mile high, you may as well just order the chopper.
Rowlinson K22
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The Quapaw is at almost every oil rig scattered throughout the ocean, but is also given to you for the Roaches' mission O Panay Redentor.
H-63 Quapaw
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This chopper is found at X30170, Y14070 and also at the base at X16940, Y9140. It'll also be at the first Reapers stronghold after you unlock it.
UH-10 Chippewa
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The Havoc is given to you for a few of the story missions, so you won't need to look for it. If you wanted to take this powerful vehicle for a ride over a base later, you can order it through the black market for $100,000.
Sivirkin 15 Havoc
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The easiest way to find a Skeeter Eagle is on the rooftops of tall buildings in Panau City.
Mullen Skeeter Eagle
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The Topachula is pretty common among military bases, but you can also wait until you unlock the Roaches' stronghold of Lembah Firdaus to find one.
AH-33 Topachula

Boats

NameMethod
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The Amen 69 is parked at most oil rigs, but is also near the Ular Boys' main base, the small island where you start the second and third stronghold takeovers.
Winstons Amen 69
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The Grandois is a rare and expensive boat, and has been spotted around the Three Kings Hotel and is also just rare river traffic. It might also be found at X23640, Y28960 along with the Pattani Gluay Pro 2. Don't expect to find it in the ocean.
Orque Grandois 21TT
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This speedboat is given to you for a couple of the boat challenges, but is also given for the Ular Boys Mission Be Quick or He Be Dead and the Roaches mission Smugglers Do Run.
Frisco Catshark S-38
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This is a common river boat, and might be found at X23640, Y28960 near an Orque Grandois 21TT
Pattani Gluay Pro 2
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The Tang-mo can be found wherever there is water, as well as the Roaches base of Lembah Firdaus.
Trat Tang-mo
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The Kuang Sunrise is seen all throughout Panau, but all the Kuang boats spawn at X25415, Y6190; you might need to fast travel repeatedly to make the right Kuang boat spawn, though.
Kuang Sunrise
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This is what the military uses to reach you in the ocean or on the coast in heat, but you might also find them driving around unprovoked.
YP-107 Phoenix
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The Roaches give you the Powerrun for their mission Stop the Press, but it's also available from the black market for $30,000.
MTA Powerrun 77
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This Pattani boat is a common find, but you can also find one at X16200, Y22040.
Pattani Gluay
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The Charteu can be found just about anywhere, but has been seen at the Three Kings Hotel and under the Mile High Club, as well as at the start of the first runway of the Panay International Airport. The boat might be found in-game as the TextE Charteu 52CT due to a problem in the name coding.
Orque Charteu 52CT
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The Kuang Sunrise is common around the Panay International Airport, but all the Kuang boats spawn at X25415, Y6190; you might need to fast travel repeatedly to make the right Kuang boat spawn, though.
Kuang Sunset
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The Kuang Homestead is seen all throughout Panau, but all the Kuang boats spawn at X25415, Y6190; you might need to fast travel repeatedly to make the right Kuang boat spawn, though.
Kuang Homestead
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This Orque boat is part of common river traffic, but if you're down on your luck you might want to try the docks to the north at X27180, Y15540.
Orque Living 42T
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This boat is hard to find in normal circumstances, but you might want to look in the river between the mountains and by the Three Kings Hotel.
Orque Bon Ton 71FT
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The Touring boat is hard to find due to never having a real specific place to find it, but it can be found randomly and has been seen at X8240, Y23040.
Pattani Gluay Touring
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The Snakehead is parked near Blaine's house, but is also provided for a lot of the boat challenges.
Snakehead T20
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The Kuang Adventure is seen all throughout Panau, but all the Kuang boats spawn at X25415, Y6190; you might need to fast travel repeatedly to make the right Kuang boat spawn, though.
Kuang Adventure
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This boat spawns randomly throughout Panau, but the Ular Boys should have a yellow one parked by their HQ.
Zheijang 6903
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The Hovercraft is attained through the Agency Hovercraft DLC, and once purchased, can be obtained in-game through the black market for $125,000. The DLC costs $1USD, €1, or around £0.75, so if the last thing on your list is the vehicle achievement, you might want to give yourself a boost and just get this and the other cheap vehicle DLC. It can work both on land and on water.
Agency Hovercraft

DLC Vehicles

Two of the vehicles available as DLC are free, so you really may as well get them and save yourself a bit of trouble. Buying the rest is up to you, but if you're fed up with finding tons of vehicles, just go and buy them. None of the DLC vehicles will be listed on the vehicle list when you check it.

NameMethod
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The Classic is attained through the Chevalier Classic DLC, and once purchased, can be obtained in-game through the black market for $25,000. The DLC costs $1USD, €1, or around £0.75, so if the last thing on your list is the vehicle achievement, you might want to give yourself a boost and just get this and the other cheap vehicle DLC.
Chevalier Classic
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The Ice Breaker is attained through the Chevalier Ice Breaker DLC, and once purchased, can be obtained in-game through the black market for $25,000. The DLC is free, so there's no reason not to get it.
Chevalier Ice Breaker
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This huge thing is attained through the Monster Truck DLC, and once purchased, can be obtained in-game through the black market for $75,000. The DLC costs $1USD, €1, or around £0.75, so if the last thing on your list is the vehicle achievement, you might want to give yourself a boost and just get this and the other cheap vehicle DLC.
Monster Truck
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This vehicle is attained through the Tuk-Tuk Boom Boom DLC, and once purchased, can be obtained in-game through the black market for $50,000. The DLC is free, so there's no reason not to get it.
Tuk-Tuk Boom Boom
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The F-33 is attained through the Black Market Aerial Pack DLC, and once purchased, can be obtained in-game through the black market for $100,000. The DLC costs $2USD, €1.89, or around £1.30, so if the last thing on your list is the vehicle achievement, you might want to give yourself a boost and just get this and the other cheap vehicle DLC.
F-33 DragonFly Jet Fighter
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The Hovercraft is attained through the Agency Hovercraft DLC, and once purchased, can be obtained in-game through the black market for $125,000. The DLC costs $1USD, €1, or around £0.75, so if the last thing on your list is the vehicle achievement, you might want to give yourself a boost and just get this and the other cheap vehicle DLC. It can work both on land and on water.
Agency Hovercraft

As with almost every game out there, there are going to be some miscellaneous tasks you probably won't get done unless by accident in order to get all of the achievements. There are a lot based on killing enemies in a certain fashion, and others based on your driving and flying prowess. For most of these achievements, there will be an in-game counter that occasionally pops up in the upper left corner every once in a while when you perform that action. You should focus on these achievements on your completion run rather than the Hardcore run to minimize frustration, but getting some of the easier ones out of the way while you're doing your first run wouldn't hurt.

Enemy Achievements

The first few achievements won't require you to use tethering to get kills in special ways. Headshots and melee kills are pretty straightforward; just aim for the head and melee enemies up close 50 times each for these first two achievements. The third is given for getting 750 overall kills, which you'll easily get when playing the game and going for the rest of the achievements down this list.

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These next two achievements are very related, and is just a matter of whether or not you want one achievement or the other. Pull an enemy off a ledge so he falls to his death. If you want him to die by fall damage, you'll get Gravity is a Bitch!, and if you shoot him while he's in midair to keep him from hitting the ground in order to kill him, you'll get Juggler. Both require 30 kills in each fashion.

  • Gravity is a Bitch!

    Kill 30 enemies by using the grappling hook and making them fall to their death.

    Gravity is a Bitch!
    Offline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

  • Juggler

    Kill 30 enemies while they're falling through the air.

    Juggler
    Offline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

You'll next want to grapple enemies to a wall or high place so that they're not touching the ground. The objective this time is to kill 30 enemies while they're being held up in the air (in the air against a wall works), with five of those kills preferably being melee kills so you can kill two birds with one stone.

  • Piñata Party

    Kill 5 enemies with the melee attack while they're suspended with the grappling hook.

    Piñata Party
    Offline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

  • Hang 'em High!

    Kill 30 enemies while they're suspended in the air with the grappling hook.

    Hang 'em High!
    Offline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

The last of the easier kill-based achievements require a vehicle, and shouldn't be too hard to get. The first is simple: tether an enemy to a vehicle and drive off in it until he dies, which you need to do five times. The second also requires five kills, but this time you need to have a hard-hitting object tethered to the vehicle, and you need to hit enemies with it. The best ways to go about this are in any place with a statue that you can blow up and some driving room, or inside a military base after hijacking a tank (with something tethered onto the tank, of course). The last of the killing/driving achievements requires you to just hit enemies head-on with the vehicle you're driving, which is self-explanatory.

  • Follow Me!

    Kill 5 enemies by dragging them behind a vehicle with the grappling hook.

    Follow Me!
    Offline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

  • Wrecking Ball

    Kill 5 enemies by smashing them with an object tethered to your vehicle with the grappling hook.

    Wrecking Ball
    Offline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

  • Road Rage

    Kill 30 enemies by mowing them down with vehicles.

    Road Rage
    Offline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

For this next achievement, you need to kill 20 enemies within 60 seconds. An easy way to do this would be to use a helicopter to fly over the city districts or towards the horseshoe-shaped military base near Karl Blaine's house and fire away with the chopper's guns and missiles until the achievement pops. However, you're most likely going to get this achievement while doing the Ular Boys faction mission named Holy Smoke!, but save before you start the mission. A bunch of enemies will be coming in to your position for this mission, so just take a grenade launcher or missile launcher and set up some planted explosives, and wait until you think you're able to take down 20 in a minute.

You'll need a combo of 50 kills without losing too much health; unlike the achievement's description, you'll be fine as long as your screen doesn't turn red. When it turns red and a heartbeat sound comes up, you've lost too much health and the combo has stopped. You can tell whether the chain is still going by looking at the top left, which will notify you of your streak after every five kills. You cannot use any weapons like the gatling guns or vehicles, as the kills have to be inventory weapons.

You could also go about getting this achievement in the Ular Boys mission mentioned for the Killing Frenzy achievement; bring a rocket launcher and kill everyone without losing too much health, then get the last remaining kills elsewhere. You could also start up a new save file and run through the mission on the easiest difficulty, which will net you a bunch of kills. At the end of the first mission, enemies will always spawn and come after you, so just stay safe and shoot until the achievement pops. You can also just find a small group of soldiers, blow them up, hide until the heat goes away, and repeat until you hit 50. Just make sure you're using inventory weapons.

Vehicle Achievements

The first of the miscellaneous vehicle achievements is one that you should get as you do everything else, especially faction missions and challenges; there's no need to grind for this one. Just drive 75km and you'll get an easy achievement. You can check the menus for how long you've driven if you want to.

  • Road Trip

    Travel 75 kilometers by land vehicle.

    Road Trip
    Offline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

The next achievement is easy but time consuming, and best done when just running amok and causing havoc. Hijack 50 enemy vehicles, whether they're cars, helicopters, or boats, while the driver is still inside. This should be fairly simple considering almost every time you blow up a chaos structure, enemies will zoom over to you using vehicles.

Stunt points are a fun little counter that shows how stunt-y you are while driving. They're awarded for going fast without crashing for a long period of time, doing some sick jumps, and things like that. The fastest, easiest, and most fun way to get them, though, is to simply drive as many cars as you can off of cliffs until you get the points. When you get points from doing a jump while inside a car, the camera will change position and the counter will appear to the top left. Get 100 points, and you'll receive another achievement.

For the flying equivalent, you'll have to fly very close to the ground for 30 seconds in a row without crashing or ascending too high. You can try this over any long road, but there's a lot of low, flat ground to the south in the marsh areas. Ground underneath the water won't count unless it's shallow; to better understand this, just imagine the water isn't even there. If the ground is too far below you, it won't count. Below is a video to help with how to do this. The name for the achievement on the XBox 360 is Stunt Flyer, hence the different name used in the thumbnail and title.

  • Low Flyer

    Fly an airplane close to the ground for 30 seconds.

    Low Flyer
    Offline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

The last vehicle achievement only requires you to fly underneath 30 bridges. Due to Panay's geographical nature of having plenty of rivers, there are more than enough bridges to get the job done. Buy the Pell Silverbolt from the black market dealer and fly over rivers and under bridges until this pops. If you're having trouble reaching 30, only some bridges over land might count, but they can be hard to fly under if they're low to the ground. A bridge is likely to count if it's higher off the ground when above a road.

  • Bridge Limbo

    Fly an airplane under 30 unique bridges in Panau.

    Bridge Limbo
    Offline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.

Other Achievements

To get the next achievement, you need to break/destroy 30 objects in a minute. You can get this by flying over a location with a lot of weak structures like fencing or other things and blow them up with missiles, or you can get this through the story. In the third story mission, once you reach Tom Sheldon, use the gatling gun to destroy a bunch of the pillars in the surrounding area as fast as you can, and hope that you get 30 in time. The more controlled way to do it, which I managed to do on accident twice, is to play the first story mission (starting up a new save wouldn't be too much of a problem) and keep going until you're attacked by a helicopter. Hop onto the AA gun as instructed and blow it up, but then fire constantly and destroy every chaos structure you can see. Don't forget the ones to the right on the bases out in the distance. You can see this third strategy in action in the video for that mission on the story page.

The next thing you'll want to do is to climb the tallest mountain in Panau, whose peak is located at around X20465, Y11772.

Then you'll want to go to the Mile High Club to the east, preferably with a plane to speed things up. fly up above the club so that you're standing on the two balloons keeping the place afloat, and then jump off towards the ground below. A base jump counter will appear in the top left and update every 50 meters. Once it hits 1000m, pull your parachute out and the achievement will pop. You will need to survive the jump and use the parachute in order for the base jump to register.

For the last achievement on this list, head to the snowy mountains, and find a very tall ridge that you think is over 300m tall. You'll need to climb 300m using the parachute, which is achieved by using your parachute in the air, followed by grappling your way up the mountains while the parachute is still out. An easy method of doing this early on is doing the first stronghold takeover for the Reapers and heading to the outside of the base to the east. Looking towards the peak nearby, grapple onto something and use the grapple to continue rising upwards until you're at 300m of where you started from. There's no way to check your height difference as you do this, so you'll just have to go as high up as you can.

  • Parachute Climber

    Open the parachute and then land on foot 300 meters above the starting height.

    Parachute Climber
    Offline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

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