Games published by Deck13 Interactive

Games published by Deck13 InteractiveGames published by Deck13 Interactive

331

10

Chained Echoes

Chained Echoes

Developer: Matthias Linda
Released on December 8th 2022

37

Lunistice

Lunistice

Developer: A Grumpy Fox
Released on November 10th 2022

22

Highrise City

Highrise City

Developer: Fourexo Entertainment
Released on March 24th 2022

47

Faraday Protocol

Faraday Protocol

Developer: Red Koi Box
Released on August 12th 2021

17

Vesper

Vesper

Developer: Cordens Interactive
Other Publisher: Mayflower Entertainment
Released on July 30th 2021

24

Chained Echoes Demo

Chained Echoes Demo

Developer: Matthias Linda
Released on August 26th 2020

17

CrossCode

CrossCode

Developer: Radical Fish Games
Other Publishers: Mayflower Entertainment, DANGEN Entertainment, WhisperGames
Released on September 20th 2018

86

WARTILE

WARTILE

Developer: Playwood Project
Other Publisher: WhisperGames
Released on February 8th 2018

58

Adventures of Bertram Fiddle Episode 2

Adventures of Bertram Fiddle Episode 2

Developer: Rumpus Animation
Released on August 24th 2017

10

Obliteracers

Obliteracers

Developer: Varkian Empire
Other Publisher: Varkian Empire
Released on February 23rd 2016

13

Latest Deck13 Interactive (Publisher) News

Obliteracers Release Date Confirmed
Obliteracers Release Date Confirmed

We're thrilled to announce that Obliteracers will be coming to Steam on 23 February 2016!We've been playtesting the game like crazy over the last few weeks, and it's feeling very solid now. You've pr

Posted 8 years ago by Rebecca Smith

New Gameplay Trailer: Ways To Play Obliteracers
New Gameplay Trailer: Ways To Play Obliteracers

Want to know how Obliteracers supports 16 local players on one screen? We made a new gameplay trailer that reveals all, showcasing all the different ways you can play! (Some technologies not supporte

Posted 8 years ago by Rebecca Smith

A New Year, A New Name: Obliteracers!
A New Year, A New Name: Obliteracers!

Space Dust Racers always felt like a working title to us. It wasn’t particularly descriptive of the core gameplay, and was a little longwinded to say. From our very first public appearance at GDC 201

Posted 8 years ago by Rebecca Smith

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