I, Zombie Gets First Game Update

By Rebecca Smith,
The very first update is finally live! It's first of the upcoming few (since I'm finally able to work full-time with I, Zombie).

What has changed? In general - game was ported from XNA to Unity3D.

What it means? From now on it'll be easier for me to work with next updates - which means there'll be more of them. Also, few bugs were fixed.

Which ones? Pathfinding is a lot better, XNA-specific problems also shouldn't occur anymore, graphics was slightly improved and the game balance was changed (just a little bit).

What next? In few upcoming weeks there's gonna be some updates containing among others:
- mouse support,
- additional levels with new graphics theme,
- and finally, later on (Q1 of 2016) - level editor!

Also - sincere apologies for making you wait such a long time. I promise, I'll do better! ;) Have fun!
Rebecca Smith
Written by Rebecca Smith
Rebecca is the Newshound Manager at TrueSteamAchievements, TrueAchievements and TrueTrophies. She has been contributing articles since 2010, especially those that involve intimidatingly long lists. When not writing news, she can usually be found sharpening her very, VERY, pointy grammar stick in anticipation of its imminent use. Outside of TSA, TA and TT, she works in an independent game shop so that she can spend all day talking about games too. At home, with a variety of PCs and consoles on hand from which to choose, starting with a ZX Spectrum, games are never far away there either. However, as you're not supposed to have an unhealthy obsession with just a single subject, she also likes to read and dream about owning her own tribe of minions. She'll occasionally go outside.
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