Mount Blade: Warband - Viking Conquest Reforged Edition 2.025 Patch Released By Michelle-Louise Janion, 06 Sep 2016 CommentsMade player refuge always be in player supporters' factionApplied player kingdom color to refuge, landed ships, quartersAdded player kingdom color change function to camp menuEnsured NPC in party does not become adventurerOverhauled duel system, mainly to set opponent properlyDeactivated player kingdom properly, using the script for that (NPCs on mission and prime minister now return)Fixed mission trigger time and make mission reports the priorityMade npc_mission_seek_recognition embassy_results include the other three logical outcomesDropped missions that have no dialog in case a companion somehow ends up with oneOverridden prisoner escape chance properlyRewrote auto-defect triggerAdded cultural considerations to new faction pickPrevented random event losses for raiding villages during siege when not actually doing soRemoved lovers' system that was making all ladies adulteressesUsed correct title strings for Scots/Irish and Fixed other inconsistencies and omissionsFixed ask peace dialogFixed ambiguity in player/faction relations (removes ability to threaten own kingdom's caravans)Added Mod ID stringPlaced sound controls in mission templates to make sure loop tracks are killedAdded ambiance to lair interiorsFixed refuge chestFixed logic of child count dialogsFixed bard improve relations with ladyFixed behavior of rescued lordsFixed behavior of ambiance neutrals during jailbreakFixed "hole" in recruit permission dialog when already have itMoved recruit permission update from triggers to scriptPlayer loses permission to recruit in a center that gets a new ownerFixed fiefs string for lord select for fiefRemoved player picture from refuge menuFixed troop training managementUnset g_encountered_party when it is removed (invalid party bug)Added proper conditions to Hadrian Wall dialog and kill experience reward exploitFixed tutorial message for Roman Baths ruinsAdjusted pricing formulas (attempt to prevent changes from buying/selling same article)Disabled some monastery options when learning to read (early exit exploit)Disabled scouts (and their loss) at seaShut down random events at seaExcluded non-normal villages from lute search (quest was blocked when village inaccessible)Allowed slaughter of non-quest cattle after cattle deliveredCorrected standard bearer report on Camp MenuAllowed only one town recruiting run from whatever menu (recruit picking exploit)Cleaned up event_triggered dialogs, particularly for returning party membersChecked spiral death cam is finished before attempting to leave sceneAttempted to eliminate sometime corruption of refuge textMade default ship names immersiveReinitialize item info (wiped out in someone's save game by unknown cause)Fixed craftsmen namesTested slot_faction_political_issue properly (has two default values, which rendered the system inoperative half the time)Fixed debug message producing false commander mismatchesFixed and improve mutiny duel triggerAdded backstop at automenu trigger to ensure campaign death after mutiny duel lossFACTION RESTORATIONProcess just one faction at a timeAdjusted rate of restorations to about 1/month at end of gameEnsured no more than one "Possible Rebellion" message (if no rebellion) appears, and had it escalate with number of walled centersRemoved player-based all-or-nothing phaseoutMade lord defection dependent on current king relationMade sure faction leader joins resurgent factionAvoided giving money to undefined troopFixed the growth of the rebellion, include adventurersBrought in supporting lords if rebellion threatened (to avoid stranding them if faction is destroyed AGAIN)Avoided auto-war with playerFAST-TRACKED DURING BETAFixed dog interference with army orders (order ALL bug)Fixed hire refuge armorerAllowed visit village leader at night from menuProhibited battle panel by down player (leading to crazy camera)Viking banner textures (Fixed some white backgrounds)scn_caravanatacada.scoscn_castle_37_exterior.sco WindowsLinuxMac OS XGame Patch Written by Michelle-Louise JanionI tend to favour the puzzle, RPG, action-adventure and strategy genres. My particular favourites over the years have been Final Fantasy IX, Metal Gear Solid, Civilisation V and The Last of Us. I'm also a sucker for a series: Darksiders, Assassin's Creed, Tomb Raider etc.I am a bit of a lone gamer as I tend to steer clear of PvP, and only play multiplayer with close friends.