Full list of all 180 Stellaris achievements. It takes around 200 hours to unlock all of the achievements in the base game on Windows.
The base game contains 43 achievements, and there are 15 DLC packs containing 137 achievements.
Open up a shielded world
Close the loop, or don't
Develop the means to prevent nefarious infiltration
As a spiritualistic empire, own 4 holy worlds
Receive a gift from a Fallen Empire
Invade pre-FTL Earth while it is in the midst of a world war
Destroy the portals employed by the invaders from another time and space
As a materialist empire, have at least 75% of the pops in your empire be robotic in an empire with at least 200 pops
As a humanoid species, infiltrate the homeworld of pre-FTL reptilians
Have access to ten different strategic resources
As a xenophobic empire, purge all other sentient species in the galaxy
As a pacifistic empire, have all other independent empires be pacifistic as well
Successfully capture an extragalactic matriarch
Enlighten a bronze age civilization
Return a long-dead species to life
As a xenophilic empire, have migration treaties with at least 10 other empires
As a collectivist empire, have at least 200 enslaved pops in an empire of at least 500 pops
Uplift a species
Have a ringworld section as your capital
Terraform a planet into a gaia world
Genetically alter a species (not uplift)
Have 3 other Empires as vassals
Win the game through any victory condition
Earn a total Mineral income each month above 1000
Research 15 Rare technologies in a single game
Terraform a planet
Earn a total Mineral income each month above 250
Fleet dealt 100000 hit points damage during battle
Upgrade your capital to an Imperial Complex
As an individualistic empire, own a planet with at least 10 different species on it
Build a fleet with a total fleet-size above 120
Successfully negotiate a trade deal
Have your ruler be of a different species class than your founding species
Conquer another species homeworld
Win a War against another Empire
Research a Rare technology
Establish a Federation
Find the home system of a precursor empire
Store/have 5000 EC
Survey one of each basic planet-class
Store/have 1000 EC
Colonize a planet
Build a Robot Pop
Birth a new universe
Lead the non-aligned powers to victory against an awakened empire
Destroy a wraith
Take a trophy from a stellar being
Uncover the secrets of an ancient fortress
Restore an ancient warship
Hatch the egg
Destroy an enclave
Purchase a rare resource from the Traders
Recruit a scientist from the Curators
Defeat a horrifying invader
Support the Artisan Troupe for 10 years
Keep at least 5 different species as livestock in your Empire
Evolve into perfect, immortal machines
Breach the Shroud
Genetically modify a species to possess traits worth 7 points
Construct a complete Ring World
Construct a complete Dyson Sphere
Build a Habitat station in a Black Hole system
Construct a complete Sentry Array
Have at least 10 different species living under Utopian living conditions in your Empire
Construct a complete Science Nexus
Shut down the Contingency plan.
As a Rogue Servitor, own at least 30 Pops from Fallen Empires.
As a Driven Assimilator, own cyborg Pops of at least 5 different species.
Terraform a planet into a Machine World.
As a Determined Exterminator, conquer or eliminate all biological Empires in the galaxy.
Destroy another Empire's Colossus while it is in the process of firing on a planet
Use a Global Pacifier to shield a planet belonging to Fanatic Purifiers, Ravenous Swarms, or Determined Exterminators
Use a World Cracker to destroy another Empire's capital planet
Defeat a Fallen Empire's Titan fleet with a Titan of your own
Own a Citadel with 40k fleet power
Own 4 active Gateways
Kill the Great Khan in battle
Own 200 Starbases (Outposts are counted)
Unlock all 42 Traditions
Explore a Natural Wormhole
Capture the Galatron from another empire
Complete the Zroni Precursor chain
Complete the Baol Precursor chain
Have 100 Minor Artifacts
In one game, find 5 Relics from Ancient Relics Story Pack
Study Minor Artifacts and discover a random technology
Use the active effect of a Relic
Find a Relic
Successfully investigate an archaeological site
Humiliate an Empire that is in the Supremacy Diplomatic Stance, forcing them out of it
Denounce an Empire that is not actually in breach of galactic law while all major sanctions have been passed
Have all eight ethics represented within your Federation
Be the leader of a max level Federation
Refuse to belong to any club that would have you as a member
Construct a complete Mega-Shipyard
Build a Juggernaut
Have a Diplomatic Weight of over 9000
Level up your Federation
Be a founding member of the Galactic Community
Destroy the Scrapper Bot
Unseal the path to the L-Cluster
Befriend a Space Amoeba
Slaughter the Voidspawn
Hunt the Tiyanki Matriarch
I won the Galatron and all I got was this lousy achievement
Be a biological Hive Mind with at least 1000 drone Pops
As a Corporate empire, have a branch office on 5 different empires' capitals
Build a Matter Decompressor
Build a Strategic Coordination Center
Have at least 4 fully operational Megastructures within your borders (Habitats, Ring Worlds and Gateways do not count)
Build an Interstellar Assembly
Build a Mega-Art Installation in a nebula system
Earn at least 1000 Energy Credits per month from trade
Have a planet with at least 100 Pops
As Galactic Custodian, defeat the end-game Crisis and then end the title rather than finishing your term
Lead a rebellion that successfully deposes the Galactic Emperor
Complete at least ten distinct operations during a game
Have an Intel Level of 100 on five different empires simultaneously
Destroy the Galaxy
Start a full fledged first contact war before communications have been fully established
Become the Galactic Emperor
Disavow all knowledge of an Asset during an Operation
Vivisect an alien
Complete a mutually friendly First Contact with an empire with no negative incidents
Same as the old boss.
Have a tier 3 subject of each Specialist type simultaneously.
As a Subterranean empire, dig too deep, but prove yourself worthy.
Have a Fortress World with a Planetary Defense Shield, protected by a fully upgraded orbital ring, filled with defensive modules, with a fleet power of at least 10,000
As a Teachers of the Shroud empire, prove that the Shroudwalkers made a terrible mistake.
Catapult a military fleet directly into the capital system of an enemy empire you are at war with.
Reduce, reuse, recycle.
Be the patron of three maximum sized Mercenary Enclaves.
As a Slingshot to the Stars empire, send 10 crewed science ships into the unknown with Quantum Catapults.
Have a network of at least 30 Hyper Relays, in systems you own, connected to your capital.
Modify a vassalization contract.
Win the game as a machine uprising.
Own 13 dragons and have them in your capital system.
As the Commonwealth of Man, destroy the United Nations of Earth while ruled by symbiotic brainslugs.
Have 10 organic pop assembly on your capital, as a budding species without the Clone Army origin.
As a Clone Army empire, denounce the Spiritualist fallen empire then destroy them.
As a Master Crafter empire, fully construct a megastructure while you have a Covenant.
Colonize a planet that started the game as a Toxic world, then turn it into a Tomb World.
Consume another empire’s desert homeworld.
As a Lithoid empire, show the Galactic Community what you think of that strongly worded letter.
As a Toxoid Galactic Custodian or Emperor, insult all other members of the Community. (Min 3)
As a Memorialist empire have Galactic Memorials on 5 tomb worlds created during the game
As a Necroid empire destroy a Plantoid empire, or vice-versa, without blowing up their final planet.
As Necrophages do not invade any pre-ftls and defeat the crisis OR have 10 observation stations
Find the true ending of The Order’s noble quest.
As a Lithoid empire, keep another Lithoid pop as Livestock or Process them.
As an angler empire, provoke a Fallen Empire into declaring war on you and win.
Drench a Fallen Empire’s holy world.
As an Idyllic Bloom empire, convert the junk worlds of the Ketling Star Pack into Gaia Worlds.
As custodian of Wenkwort Artem, make it a resort world with a Ranger Lodge and original blockers.
Have at least 10 pops of your primary species on display in Alien Zoos within your empire.
As a Payback empire, finish what you started. Gain victory over MSI using the special Payback CB.
As a Broken Shackles empire, eradicate slavery in the galaxy, including on Pre-FTL worlds.
Intervene to save a Pre-FTL experiment from catastrophic failure, even though it puts you in breach of Galactic Law.
Declare a war with a cloaked military fleet already in the primary target’s capital system.
Convert to a Fanatic Purifier as a FotD empire and eliminate all regular empires, fallen empires and enclaves.
Get the “good ending” to the Solarpunk quest chain, with Sol as your capital system.
Have 10 colonies without ever discovering Hyperdrives.
Research 12 pre-FTL Insight Technologies.
Terraform 3 planets with Azaryn.
Overthrow the Ruler in a Civil War during the Under One Rule Origin.
Liberate 3 different empires while having Crusader Spirit Civic.
Discover Keides' Origin.
Requires 5 Council members that are at at least 100 years old.
Have 6 different Ethics on the Council.
make friends...
Claim the Eternal Throne.
Construct a Dimensional Lock.
Explore 5 Astral Rifts in one game.
Explore an Astral Rift.
Fully embrace the virtual world and leave no pop behind.
As a Cybernetic Creed empire, defeat Cetana.
Submit to all of Cetana's demands.
Create a perfect universe while meeting every quota as an Obsessional Directive empire.
As a nanite machine empire, consume a Fallen Empire's homeworld.
Complete an Arc Furnace and a Dyson Swarm in the same system.