After finishing the game, I had to sit and think on this a moment. I already knew I'd recommend the game for the puzzles and game play alone, but the story really struck me. I'll start with the story, and then I'll address the other points.
I'm a mom, and I have very little in the way of relationship with my own mother. Throughout the game, our main character, Hue, is searching for his mother and reading letters she's left behind for him. These letters detail her life at university, experiments with color, and how she ended up in the village where the game begins. She also reflects on mistakes she's made, as a person, as a scholar and as a mom. This hit me in a personal way, and it's caused the game to really sit with me. For a simple story, it's told in a beautiful way.
Control wise, the game is not difficult. You run, jump, climb, activate switches occasionally and most importantly, change the color of the background as you unlock colors (beginning with aqua). I don't think this game would be very difficult with a keyboard and mouse, but as always, I'm primarily a gamer who uses a controller (DualShock 4). I found the game fairly easy to navigate with the default control scheme.
As far as the actual content of the game, if you like the Legend of Zelda series, you'll probably like
Hue. A lot of the puzzles feel very much like 2D LoZ puzzles, with the addition of the color changing mechanic. You'll change colors to eliminate obstacles of whatever color you've changed to, rearrange blocks, avoid spikes/pits/lasers, and carefully work your way to the university while seeking out letters from Mum and beakers (if you're after the Cyantific Apparatus achievement). Periodically, you'll be rewarded with a new color to add to your ring.
The sound is beautiful. Music is soft and beautiful, and sound effects are sprinkled into the game play at just the right frequency. This is presumably done to keep attention on the letters from Mum, which are read aloud by a voice actor. The soundscape creates a peaceful environment that allows you to really think about the puzzles are you progress.
Graphics are simple--mostly line art--and colors are utilized in such a way as to actually be a part of the game play. Interestingly enough, for a game about color, there is a "color blind mode" where each color is also represented by a symbol unique to that color. The levels offer interesting visual design, and the backgrounds fade to the background (hah!) as necessary and really come out when needed. Most art is done in black, with some hazards and collectables (water, Erlenmeyer flasks) being done in white.
I picked up the game during the free weekend, but I would have happily paid for this. The game is an indie classic that really lets you think about the reality around us and mistakes that we have made. 4.5/5
4.5