Algreth said:I've seen people earn 300+ TSA in a couple hour gaming session of Logistical...every day. I can never earn at that rate playing most games.
The
vast majority of games will give more than ~100 TSA/hour. I've started
just under 2,000 games according to the site leaderboards, and
maybe ten of them gave double digit score per hour.
That's not to say that Logistical doesn't give a disproportionate amount of points, but just that if you genuinely can not earn 300 TSA in a day on most games, then the problem is definitively with you.
(Also, it's worth noting that while Logistical is certainly one of the most
consistent sources of points on TSA, it's nowhere near the most efficient. For example, the 12 level platformer asset flips give approximately 4,300 TSA per hour, far more than you could ever earn even under ideal conditions in Logistical)
Therefore, Logistical absolutely skews leaderboards in favor of people who buy achievements.
You cannot buy the achievements in Logistical. You can buy the game, but that gives you 0 TSA unless you actually play it. When people talk about "buying achievements", it's
literally buying achievements - for example, paying $1.19 and getting
a game that gives you 4,444 achievements without you even having to open it.Very, very few people would be against modifying the points system so that games like Logistical are not overvalued. I myself have championed SteamHunters for its modifications to a traditional points system that effectively manages both high volume games and DLC overvalue. Logistical isn't anywhere
near my most-valuable games there, despite being one of maybe three (non-idle) games that I've put over a thousand hours into, and I'm completely fine with that because it's done based on facts and numbers rather than people going "I think this is worth too much, artificially cap it".
What people
are against is the constant and relentless attack from a small number of people insinuating that thousands of hours of work and effort should be worth the same amount of points as buying a spam game, opening it, and then immediately closing it. Beyond simply being outright ridiculous in the context of attempting to create a fair and balanced points system, it's also offensively dismissive of the time and effort of people who have actually played the game.