rezoons said:So, your idea of achievement hunting is to pay games that gives you thousands of achievements for nothing and thus rendering nearly every others games achievements basically worthless? If you can get in the top of the rankings just by paying and without any skill then maybe the problems lies in the ranking system.
Personally, i'm against the change because then people like you stays here instead of going to whine on astats that they can't just pay to get 100.000 more points for nothing and that they have to actually play games to do it.
Yay, then we're all happy
!
Incidentally, I do my main achievement hunting on the Xbox:
link hiddenI've been diving a lot of new (to my collection) games recently, but order the list by ratio and you'll see I have plenty of 'skilled' achievements. On Steam, I'm not fussy at all - I'm just going for the leaderboards.
On the Xbox platform, I'm far more interested in earning 'real' achievements which stretch my gaming experience and allow me to enjoy aspects of games I might otherwise not do, such as playing through Halo: Reach, solo on Legendary, or going for ridiculous pinball scores, or beating X-COM without losing a soldier - that kind of thing. I love going through hours of anguish to reach that feeling of euphoria when you finally reach your goal. I'm an Elite: Dangerous player, for goodness' sake! That feeling when you achieve something difficult, whether tied to a profile cheev or not, is an awesome extension of gaming as a whole and allows me, as I say, to get more out of my games.
On Steam I have hundreds of games which require proper 'earning' of achievements. Games I've yet to start, and games I've just started, such as TOME and Darkest Dungeon.
It's just that, on Steam, I don't feel the same connection as I do to Xbox. Here, for me, I don't care about devaluation, I just enjoy the leaderboard competition on TSA. That doesn't mean I'm not going to enjoy working through Deus Ex Revision, or Banished, or Civ V though.
I will, and I'll love it.